EDuke32 Changelog Archivio non ufficiale

Build 8486

22 dicembre 2019 · 21 commit di 1 autore · SVN

Build per mese 225 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20191222-8486.txt
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r8486 | hendricks266 | 2019-12-22 02:24:17 -0800 (Sun, 22 Dec 2019) | 1 line

Fix -Wunused-parameter in my CONTROL_ClearUserInput fix
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r8485 | hendricks266 | 2019-12-22 02:21:22 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Fix crash issues when Track sprites are set up incorrectly
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r8484 | hendricks266 | 2019-12-22 02:21:18 -0800 (Sun, 22 Dec 2019) | 3 lines

SW, KenBuild: Draw mouse cursor in editor's 3D mode

Will still look wrong in SW due to reversed palette ramps.
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r8483 | hendricks266 | 2019-12-22 02:21:13 -0800 (Sun, 22 Dec 2019) | 3 lines

Fix a mistake in my temporary CONTROL_ClearUserInput

Fixes skipping SW's 3D Realms screen and intro logo.
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r8482 | hendricks266 | 2019-12-22 02:21:10 -0800 (Sun, 22 Dec 2019) | 1 line

SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN
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r8481 | hendricks266 | 2019-12-22 02:21:05 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Add tailspritefree to savegames
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r8480 | hendricks266 | 2019-12-22 02:21:01 -0800 (Sun, 22 Dec 2019) | 3 lines

Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

Agreed that this feature serves no purpose on modern systems.
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r8479 | hendricks266 | 2019-12-22 02:20:54 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Remove sound quality option from startup window
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r8478 | hendricks266 | 2019-12-22 02:20:50 -0800 (Sun, 22 Dec 2019) | 3 lines

Move InitCustomColors to build.cpp

This gets grid lines showing in all editors.
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r8477 | hendricks266 | 2019-12-22 02:20:46 -0800 (Sun, 22 Dec 2019) | 1 line

SW, KenBuild: Add grid line size change G key
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r8476 | hendricks266 | 2019-12-22 02:20:42 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild, SW: Replace qsetmode == 200 with in3dmode()
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r8475 | hendricks266 | 2019-12-22 02:20:38 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Use old-style voxel loading so that ART animations are ignored
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r8474 | hendricks266 | 2019-12-22 02:20:34 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Move voxel loading to common.cpp
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r8473 | hendricks266 | 2019-12-22 02:20:30 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Move palswap generation to common.cpp
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r8472 | hendricks266 | 2019-12-22 02:20:26 -0800 (Sun, 22 Dec 2019) | 1 line

Add check against MAXVOXELS in qloadkvx
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r8471 | hendricks266 | 2019-12-22 02:20:22 -0800 (Sun, 22 Dec 2019) | 3 lines

Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
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r8470 | hendricks266 | 2019-12-22 02:20:17 -0800 (Sun, 22 Dec 2019) | 3 lines

Don't predicate the construction of distrecip on voxoff[0][0]

It's possible to load voxels after a call to dosetaspect.
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r8469 | hendricks266 | 2019-12-22 02:20:13 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Add call to palettePostLoadLookups
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r8468 | hendricks266 | 2019-12-22 02:20:10 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Add call to enginePreInit
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r8467 | hendricks266 | 2019-12-22 02:20:07 -0800 (Sun, 22 Dec 2019) | 1 line

Add vfs.h include to common.h for BUILDVFS_FIND_REC
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r8466 | hendricks266 | 2019-12-22 02:20:03 -0800 (Sun, 22 Dec 2019) | 1 line

Cleanup: Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

SW, KenBuild: Draw mouse cursor in editor's 3D mode

Evan Ramos (Hendricks266) 22 dic 2019, 02:21 UTC−8 r8484

Will still look wrong in SW due to reversed palette ramps.

Fix

Fix a mistake in my temporary CONTROL_ClearUserInput

Evan Ramos (Hendricks266) 22 dic 2019, 02:21 UTC−8 r8483

Fixes skipping SW's 3D Realms screen and intro logo.

Fix

Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

Evan Ramos (Hendricks266) 22 dic 2019, 02:21 UTC−8 r8480

Agreed that this feature serves no purpose on modern systems.

Engine

Don't predicate the construction of distrecip on voxoff[0][0]

Evan Ramos (Hendricks266) 22 dic 2019, 02:20 UTC−8 r8470

It's possible to load voxels after a call to dosetaspect.