Original log file · 20191204-8360.txt
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r8360 | hendricks266 | 2019-12-04 21:41:02 -0800 (Wed, 04 Dec 2019) | 7 lines
Re-add r_usetileshades
This reverts most of r7420.
Menus are unchanged. This setting should be left to cvars.
This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.
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r8359 | hendricks266 | 2019-12-04 21:40:58 -0800 (Wed, 04 Dec 2019) | 1 line
Factor tileshades determination into polymost_usetileshades()
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r8358 | hendricks266 | 2019-12-04 21:40:54 -0800 (Wed, 04 Dec 2019) | 5 lines
Fix an error in the removal of r_usetileshades
Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false).
Fortunately, this has no effect with default settings (r_usenewshading == 4).
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r8357 | hendricks266 | 2019-12-04 21:40:50 -0800 (Wed, 04 Dec 2019) | 3 lines
Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost
Patch from Fox and Nuke.YKT.
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r8356 | hendricks266 | 2019-12-04 21:40:46 -0800 (Wed, 04 Dec 2019) | 3 lines
Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)
Patch from Fox.
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r8355 | hendricks266 | 2019-12-04 21:40:43 -0800 (Wed, 04 Dec 2019) | 1 line
SW: Avoid a one-pixel tall hall of mirrors above the full status bar
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r8354 | hendricks266 | 2019-12-04 21:40:38 -0800 (Wed, 04 Dec 2019) | 1 line
SW: Draw the status bar under the menu instead of over it
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r8353 | hendricks266 | 2019-12-04 21:40:34 -0800 (Wed, 04 Dec 2019) | 1 line
SW: Don't show the status bar during the end of level screen
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r8352 | hendricks266 | 2019-12-04 21:40:30 -0800 (Wed, 04 Dec 2019) | 1 line
SW: Left-pin the mini HUD in widescreen
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix
Re-add r_usetileshades
This reverts most of r7420.
Menus are unchanged. This setting should be left to cvars.
This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.
Factor tileshades determination into polymost_usetileshades()
Fix
Fix an error in the removal of r_usetileshades
Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false).
Fortunately, this has no effect with default settings (r_usenewshading == 4).
FixEngine
Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost
Patch from Fox and Nuke.YKT.
Fix
Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)
Patch from Fox.
Avoid a one-pixel tall hall of mirrors above the full status bar
Draw the status bar under the menu instead of over it
Don't show the status bar during the end of level screen
Left-pin the mini HUD in widescreen