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Build 8064

29 August 2019 · 1 commit by 1 author · SVN

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Original log file · 20190829-8064.txt
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r8064 | pogokeen | 2019-08-29 23:05:06 -0700 (Thu, 29 Aug 2019) | 2 lines

clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).
Provide compareHighPrecision() for any code that needs higher precision comparisons.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

pogokeen 29 Aug 2019, 23:05 UTC−7 r8064

Provide compareHighPrecision() for any code that needs higher precision comparisons.