EDuke32 Changelog Archivio non ufficiale

Build 8062

29 agosto 2019 · 5 commit di 1 autore · SVN

Build per mese 16 build

File di log originale · 20190829-8062.txt
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r8062 | terminx | 2019-08-29 12:01:00 -0700 (Thu, 29 Aug 2019) | 3 lines

Fix critical TROR map corruption bug in the editor

Patch from Nuke.YKT.
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r8061 | terminx | 2019-08-29 12:00:56 -0700 (Thu, 29 Aug 2019) | 1 line

More gamefunc_Toggle_Crouch improvements
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r8060 | terminx | 2019-08-29 12:00:52 -0700 (Thu, 29 Aug 2019) | 3 lines

Fix SDL borderless windowed mode for real this time

Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).
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r8059 | terminx | 2019-08-29 12:00:47 -0700 (Thu, 29 Aug 2019) | 3 lines

Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

Now bound to C by default.
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r8058 | terminx | 2019-08-29 12:00:42 -0700 (Thu, 29 Aug 2019) | 1 line

Use a sound's volume offset parameter as the max distance if the explosion flag is set
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Fix SDL borderless windowed mode for real this time

Richard Gobeille (TerminX) 29 ago 2019, 12:00 UTC−7 r8060

Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

Richard Gobeille (TerminX) 29 ago 2019, 12:00 UTC−7 r8059

Now bound to C by default.