EDuke32 Changelog Archivio non ufficiale

Build 8016

14 agosto 2019 · 7 commit di 2 autori · SVN

Build per mese 225 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20190814-8016.txt
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r8016 | hendricks266 | 2019-08-14 21:39:46 -0700 (Wed, 14 Aug 2019) | 1 line

Don't clobber E1L8 for user maps
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r8015 | hendricks266 | 2019-08-14 21:39:42 -0700 (Wed, 14 Aug 2019) | 1 line

Return to the main menu after completing a user map
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r8014 | hendricks266 | 2019-08-14 21:39:38 -0700 (Wed, 14 Aug 2019) | 1 line

Menus: Fix Y/N options with three lines
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r8013 | hendricks266 | 2019-08-14 21:39:35 -0700 (Wed, 14 Aug 2019) | 1 line

Menus: Fix the Sound and Music Volume options in a way that works for Duke too, using indentation
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r8012 | hendricks266 | 2019-08-14 21:39:31 -0700 (Wed, 14 Aug 2019) | 1 line

Menus: Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items
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r8011 | pogokeen | 2019-08-14 21:38:12 -0700 (Wed, 14 Aug 2019) | 1 line

timer.cpp: avoid using floating point arithmetic in timerUpdate()
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r8010 | pogokeen | 2019-08-14 21:38:09 -0700 (Wed, 14 Aug 2019) | 1 line

sdlayer.cpp: use glFinish() to synchronize with the buffer swap
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

timer.cpp: avoid using floating point arithmetic in timerUpdate()

pogokeen 14 ago 2019, 21:38 UTC−7 r8011

sdlayer.cpp: use glFinish() to synchronize with the buffer swap

pogokeen 14 ago 2019, 21:38 UTC−7 r8010