EDuke32 Changelog Unofficial archive

Build 7955

11 August 2019 · 8 commits by 1 author · SVN

Builds by month 15 builds

Original log file · 20190811-7955.txt
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r7955 | terminx | 2019-08-11 20:15:32 -0700 (Sun, 11 Aug 2019) | 1 line

Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater
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r7954 | terminx | 2019-08-11 20:15:29 -0700 (Sun, 11 Aug 2019) | 1 line

Another attempt at improving/fixing the fps limiter
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r7953 | terminx | 2019-08-11 20:15:25 -0700 (Sun, 11 Aug 2019) | 1 line

Add automapping var to Gv_RefreshPointers()
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r7952 | terminx | 2019-08-11 20:15:21 -0700 (Sun, 11 Aug 2019) | 1 line

Better behaved falling actors
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r7951 | terminx | 2019-08-11 20:15:17 -0700 (Sun, 11 Aug 2019) | 1 line

Change actor/player context of EVENT_SCREEN
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r7950 | terminx | 2019-08-11 20:15:14 -0700 (Sun, 11 Aug 2019) | 1 line

Fix some undefined behavior
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r7949 | terminx | 2019-08-11 20:15:10 -0700 (Sun, 11 Aug 2019) | 1 line

This can overflow
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r7948 | terminx | 2019-08-11 20:15:06 -0700 (Sun, 11 Aug 2019) | 1 line

Remove dead declaration
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine

Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater

Richard Gobeille (TerminX) 11 Aug 2019, 20:15 UTC−7 r7955