EDuke32 Changelog Archivio non ufficiale

Build 7884

3 agosto 2019 · 10 commit di 1 autore · SVN

Build per mese 136 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20190803-7884.txt
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r7884 | terminx | 2019-08-03 19:52:21 -0700 (Sat, 03 Aug 2019) | 1 line

Oops
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r7883 | terminx | 2019-08-03 19:52:18 -0700 (Sat, 03 Aug 2019) | 1 line

Fix crashes when passing invalid variable names to a couple of debugging commands in the console
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r7882 | terminx | 2019-08-03 19:52:14 -0700 (Sat, 03 Aug 2019) | 3 lines

Don't attempt to draw TILE_LOADSHOT unless it's already in memory

This works around a flaw in the .ext loading logic that I don't have time to debug right now.
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r7881 | terminx | 2019-08-03 19:52:10 -0700 (Sat, 03 Aug 2019) | 1 line

Fix automapping not working when looking at the textured map mode
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r7880 | terminx | 2019-08-03 19:52:06 -0700 (Sat, 03 Aug 2019) | 1 line

Skip drawing invalid polygons in polymost_drawpoly()
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r7879 | terminx | 2019-08-03 19:52:03 -0700 (Sat, 03 Aug 2019) | 1 line

Fix warning
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r7878 | terminx | 2019-08-03 19:51:59 -0700 (Sat, 03 Aug 2019) | 1 line

getwalldist() tweak
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r7877 | terminx | 2019-08-03 19:51:55 -0700 (Sat, 03 Aug 2019) | 1 line

Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()
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r7876 | terminx | 2019-08-03 19:51:50 -0700 (Sat, 03 Aug 2019) | 3 lines

Replace runtime pow2 calculations with pow2char LUT usage

I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.
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r7875 | terminx | 2019-08-03 19:51:40 -0700 (Sat, 03 Aug 2019) | 1 line

Sanitize walock[] usage
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Don't attempt to draw TILE_LOADSHOT unless it's already in memory

Richard Gobeille (TerminX) 3 ago 2019, 19:52 UTC−7 r7882

This works around a flaw in the .ext loading logic that I don't have time to debug right now.

Replace runtime pow2 calculations with pow2char LUT usage

Richard Gobeille (TerminX) 3 ago 2019, 19:51 UTC−7 r7876

I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.