Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore
13 July 2019 · 1 commit by 1 author · SVN
------------------------------------------------------------------------ r7793 | pogokeen | 2019-07-13 18:48:23 -0700 (Sat, 13 Jul 2019) | 2 lines Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. Additionally, remove the no longer necessary shader generated headers folder from .gitignore ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore