EDuke32 Changelog Archivio non ufficiale

Build 7497

7 aprile 2019 · 7 commit di 1 autore · SVN

Build per mese 110 build

File di log originale · 20190407-7497.txt
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r7497 | hendricks266 | 2019-04-07 13:56:51 -0700 (Sun, 07 Apr 2019) | 1 line

Patch from NY00123: Fix the black editor cursor in Polymost bug
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r7496 | hendricks266 | 2019-04-07 13:56:48 -0700 (Sun, 07 Apr 2019) | 1 line

Patch from NY00123: Fix for transparency in the tile selection view, in Polymost
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r7495 | hendricks266 | 2019-04-07 13:56:45 -0700 (Sun, 07 Apr 2019) | 1 line

Patch from NY00123: Fix sprite insertions in the 2D-3D editor window
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r7494 | hendricks266 | 2019-04-07 13:56:42 -0700 (Sun, 07 Apr 2019) | 1 line

Patch from Nuke.YKT: Allocate voxel VBOs on video mode change
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r7493 | hendricks266 | 2019-04-07 13:56:38 -0700 (Sun, 07 Apr 2019) | 3 lines

Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost

Includes "Fix screen tilt regression on mirror rendering"
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r7492 | hendricks266 | 2019-04-07 13:56:35 -0700 (Sun, 07 Apr 2019) | 3 lines

Patch from Nuke.YKT to fix a TROR in Polymost issue

Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.
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r7491 | hendricks266 | 2019-04-07 13:56:31 -0700 (Sun, 07 Apr 2019) | 1 line

Tiny performance cleanup in G_ShowView
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine

Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost

Evan Ramos (Hendricks266) 7 apr 2019, 13:56 UTC−7 r7493

Includes "Fix screen tilt regression on mirror rendering"

FixEngine

Patch from Nuke.YKT to fix a TROR in Polymost issue

Evan Ramos (Hendricks266) 7 apr 2019, 13:56 UTC−7 r7492

Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.