EDuke32 Changelog Archivio non ufficiale

Build 7489

5 aprile 2019 · 15 commit di 1 autore · SVN

Build per mese 18 build

File di log originale · 20190405-7489.txt
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r7489 | terminx | 2019-04-05 23:38:31 -0700 (Fri, 05 Apr 2019) | 1 line

Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
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r7488 | terminx | 2019-04-05 23:38:26 -0700 (Fri, 05 Apr 2019) | 1 line

More player clipping fixes
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r7487 | terminx | 2019-04-05 23:38:22 -0700 (Fri, 05 Apr 2019) | 1 line

Update VS projects to the VS2019 platform toolset
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r7486 | terminx | 2019-04-05 23:38:17 -0700 (Fri, 05 Apr 2019) | 1 line

We probably don't want to be bailing out here when handling a clipshape
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r7485 | terminx | 2019-04-05 23:38:14 -0700 (Fri, 05 Apr 2019) | 1 line

Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
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r7484 | terminx | 2019-04-05 23:38:10 -0700 (Fri, 05 Apr 2019) | 1 line

Retire the original naive updatesector() and updatesectorz() in favor of the breadth-first versions
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r7483 | terminx | 2019-04-05 23:38:04 -0700 (Fri, 05 Apr 2019) | 1 line

Fix player bumping their head on the ceiling during a jump... again...
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r7482 | terminx | 2019-04-05 23:38:00 -0700 (Fri, 05 Apr 2019) | 1 line

Add updatesectorbreadthz(), change pushmove() to use updatesectorbreadth(), and modify updatesectorbreadth() to include the early inside_p() return regular updatesector() has
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r7481 | terminx | 2019-04-05 23:37:57 -0700 (Fri, 05 Apr 2019) | 1 line

This seems to work a little better to allow the player to jump into places they expect to be able to jump into
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r7480 | terminx | 2019-04-05 23:37:53 -0700 (Fri, 05 Apr 2019) | 1 line

Use updatesectorbreadth() in clipmove()
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r7479 | terminx | 2019-04-05 23:37:46 -0700 (Fri, 05 Apr 2019) | 1 line

Minor cleanup for updatesectorbreadth()
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r7478 | terminx | 2019-04-05 23:37:42 -0700 (Fri, 05 Apr 2019) | 1 line

const correctness for parameters passed to the updatesector family of functions
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r7477 | terminx | 2019-04-05 23:37:38 -0700 (Fri, 05 Apr 2019) | 1 line

Use bitmap manipulation functions for "bitptr"
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r7476 | terminx | 2019-04-05 23:37:32 -0700 (Fri, 05 Apr 2019) | 1 line

Minor cleanup of breadth-first search functions
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r7475 | terminx | 2019-04-05 23:37:22 -0700 (Fri, 05 Apr 2019) | 1 line

Add simple bitmap manipulation functions
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixCON

Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON

Richard Gobeille (TerminX) 5 apr 2019, 23:38 UTC−7 r7485

Add updatesectorbreadthz(), change pushmove() to use updatesectorbreadth(), and modify updatesectorbreadth() to include the early inside_p() return regular updatesector() has

Richard Gobeille (TerminX) 5 apr 2019, 23:38 UTC−7 r7482

This seems to work a little better to allow the player to jump into places they expect to be able to jump into

Richard Gobeille (TerminX) 5 apr 2019, 23:37 UTC−7 r7481