EDuke32 Changelog Unofficial archive

Build 7290

14 December 2018 · 6 commits by 1 author · SVN

Builds by month 16 builds

Original log file · 20181214-7290.txt
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r7290 | terminx | 2018-12-14 17:40:31 -0800 (Fri, 14 Dec 2018) | 3 lines

Revert "engine.cpp/.h: clean up & fix lintersect().  Additionally, add support for finding intersections of collinear line segments."

This reverts r6886.
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r7289 | terminx | 2018-12-14 17:40:26 -0800 (Fri, 14 Dec 2018) | 1 line

Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled
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r7288 | terminx | 2018-12-14 17:40:20 -0800 (Fri, 14 Dec 2018) | 1 line

This should fix the too many sprites spawned issue in single player
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r7287 | terminx | 2018-12-14 17:40:14 -0800 (Fri, 14 Dec 2018) | 1 line

Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
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r7286 | terminx | 2018-12-14 17:40:08 -0800 (Fri, 14 Dec 2018) | 1 line

Fix net.cpp line endings
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r7285 | terminx | 2018-12-14 17:40:03 -0800 (Fri, 14 Dec 2018) | 1 line

Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Revert FixEngine

Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

Richard Gobeille (TerminX) 14 Dec 2018, 17:40 UTC−8 r7290

This reverts r6886.

FixEngine

Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

Richard Gobeille (TerminX) 14 Dec 2018, 17:40 UTC−8 r7289

Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

Richard Gobeille (TerminX) 14 Dec 2018, 17:40 UTC−8 r7287

Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position

Richard Gobeille (TerminX) 14 Dec 2018, 17:40 UTC−8 r7285