EDuke32 Changelog Unofficial archive

Build 7242

7 December 2018 · 1 commit by 1 author · SVN

Builds by month 16 builds

Original log file · 20181207-7242.txt
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r7242 | seventyfive | 2018-12-07 16:40:39 -0800 (Fri, 07 Dec 2018) | 4 lines

- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine

- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.

seventyfive 7 Dec 2018, 16:40 UTC−8 r7242

- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server. - Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter. - Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.