EDuke32 Changelog Archivio non ufficiale

Build 6955

22 luglio 2018 · 10 commit di 1 autore · SVN

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File di log originale · 20180722-6955.txt
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r6955 | hendricks266 | 2018-07-22 19:56:11 -0700 (Sun, 22 Jul 2018) | 6 lines

Create P_GetOverheadPal() and restore the DOS definition of it.

DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color

I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
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r6954 | hendricks266 | 2018-07-22 19:56:08 -0700 (Sun, 22 Jul 2018) | 1 line

Factor out P_GetKneePal().
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r6953 | hendricks266 | 2018-07-22 19:56:05 -0700 (Sun, 22 Jul 2018) | 1 line

Clean up variables in overhead map player sprite draw code.
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r6952 | hendricks266 | 2018-07-22 19:56:02 -0700 (Sun, 22 Jul 2018) | 1 line

Menus: Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
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r6951 | hendricks266 | 2018-07-22 19:55:59 -0700 (Sun, 22 Jul 2018) | 1 line

Fix -Wformat-overflow warnings
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r6950 | hendricks266 | 2018-07-22 19:55:56 -0700 (Sun, 22 Jul 2018) | 1 line

Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
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r6949 | hendricks266 | 2018-07-22 19:55:53 -0700 (Sun, 22 Jul 2018) | 1 line

Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
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r6948 | hendricks266 | 2018-07-22 19:55:49 -0700 (Sun, 22 Jul 2018) | 3 lines

Update glad to 0.1.25

Includes https://github.com/Dav1dde/glad/pull/140
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r6947 | hendricks266 | 2018-07-22 19:55:46 -0700 (Sun, 22 Jul 2018) | 1 line

softsurface: Perform a "divisor known at compile time" optimization
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r6946 | hendricks266 | 2018-07-22 19:55:42 -0700 (Sun, 22 Jul 2018) | 1 line

Fix variable capitalization in Dependencies.mak files
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine

Create P_GetOverheadPal() and restore the DOS definition of it.

Evan Ramos (Hendricks266) 22 lug 2018, 19:56 UTC−7 r6955

DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

Fix

Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]

Evan Ramos (Hendricks266) 22 lug 2018, 19:55 UTC−7 r6950