File di log originale · 20180609-6914.txt
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r6914 | terminx | 2018-06-09 13:36:47 -0700 (Sat, 09 Jun 2018) | 1 line
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
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r6913 | terminx | 2018-06-09 13:36:42 -0700 (Sat, 09 Jun 2018) | 1 line
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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r6912 | terminx | 2018-06-09 13:36:37 -0700 (Sat, 09 Jun 2018) | 1 line
Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
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r6911 | terminx | 2018-06-09 13:36:31 -0700 (Sat, 09 Jun 2018) | 1 line
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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r6910 | terminx | 2018-06-09 13:36:24 -0700 (Sat, 09 Jun 2018) | 1 line
Rework SE26 movement to function more like SE14 than SE24
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
Engine
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
Rework SE26 movement to function more like SE14 than SE24