File di log originale · 20180405-6821.txt
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r6821 | terminx | 2018-04-05 18:43:27 -0700 (Thu, 05 Apr 2018) | 1 line
Oh hey I fucked something up... again... :D
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r6820 | terminx | 2018-04-05 18:43:22 -0700 (Thu, 05 Apr 2018) | 1 line
Bump MAXSPRITESONSCREEN from 2048 to 2560
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r6819 | terminx | 2018-04-05 18:43:17 -0700 (Thu, 05 Apr 2018) | 1 line
I don't know if this is actually better or not but it feels like it should be
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r6818 | terminx | 2018-04-05 18:43:12 -0700 (Thu, 05 Apr 2018) | 1 line
EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
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r6817 | terminx | 2018-04-05 18:43:08 -0700 (Thu, 05 Apr 2018) | 1 line
EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
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r6816 | terminx | 2018-04-05 18:43:03 -0700 (Thu, 05 Apr 2018) | 1 line
Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
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r6815 | terminx | 2018-04-05 18:42:58 -0700 (Thu, 05 Apr 2018) | 1 line
Remove a couple of unnecessary calls to S_ClearSoundLocks()
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r6814 | terminx | 2018-04-05 18:42:53 -0700 (Thu, 05 Apr 2018) | 1 line
Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
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r6813 | terminx | 2018-04-05 18:42:47 -0700 (Thu, 05 Apr 2018) | 1 line
Remove useless switch/case setup in nextpage()
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r6812 | terminx | 2018-04-05 18:42:43 -0700 (Thu, 05 Apr 2018) | 1 line
Revert a small change to cache1d and default lz4CompressionLevel to 5
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r6811 | terminx | 2018-04-05 18:42:38 -0700 (Thu, 05 Apr 2018) | 1 line
Use CSTAT_SPRITE_ALIGNMENT_* enums in a couple places
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r6810 | terminx | 2018-04-05 18:42:33 -0700 (Thu, 05 Apr 2018) | 1 line
Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
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r6809 | terminx | 2018-04-05 18:42:27 -0700 (Thu, 05 Apr 2018) | 1 line
Untabify engine_priv.h
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Oh hey I fucked something up... again... :D
Bump MAXSPRITESONSCREEN from 2048 to 2560
I don't know if this is actually better or not but it feels like it should be
EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
Remove a couple of unnecessary calls to S_ClearSoundLocks()
Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
Remove useless switch/case setup in nextpage()
Fix
Revert a small change to cache1d and default lz4CompressionLevel to 5
Use CSTAT_SPRITE_ALIGNMENT_* enums in a couple places
Fix
Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
Untabify engine_priv.h