EDuke32 Changelog Archivio non ufficiale

Build 6732

6 marzo 2018 · 10 commit di 1 autore · SVN

Build per mese 136 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20180306-6732.txt
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r6732 | terminx | 2018-03-06 20:23:58 -0800 (Tue, 06 Mar 2018) | 1 line

Missed files from last commit
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r6731 | terminx | 2018-03-06 20:21:52 -0800 (Tue, 06 Mar 2018) | 1 line

q16avel/q16horz
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r6730 | terminx | 2018-03-06 20:21:46 -0800 (Tue, 06 Mar 2018) | 1 line

Store configuration data in AppData on Windows in standalone builds
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r6729 | terminx | 2018-03-06 20:21:41 -0800 (Tue, 06 Mar 2018) | 1 line

Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
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r6728 | terminx | 2018-03-06 20:21:37 -0800 (Tue, 06 Mar 2018) | 1 line

Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
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r6727 | terminx | 2018-03-06 20:21:31 -0800 (Tue, 06 Mar 2018) | 1 line

Fix up CON to work with Q16.16 values
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r6726 | terminx | 2018-03-06 20:21:25 -0800 (Tue, 06 Mar 2018) | 1 line

Flesh out Fix16 with some operators we need to work with it from CON
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r6725 | terminx | 2018-03-06 20:21:18 -0800 (Tue, 06 Mar 2018) | 1 line

Q16.16 for player angle, too
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r6724 | terminx | 2018-03-06 20:21:05 -0800 (Tue, 06 Mar 2018) | 1 line

Use Q16.16 fixed point for player horiz
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r6723 | terminx | 2018-03-06 20:20:50 -0800 (Tue, 06 Mar 2018) | 1 line

Add gamefunc for switching to your last used weapon
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.