EDuke32 Changelog Unofficial archive

Build 6694

24 February 2018 · 5 commits by 1 author · SVN

Builds by month 15 builds

Original log file · 20180224-6694.txt
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r6694 | hendricks266 | 2018-02-24 17:18:36 -0800 (Sat, 24 Feb 2018) | 3 lines

Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.
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r6693 | hendricks266 | 2018-02-24 17:18:32 -0800 (Sat, 24 Feb 2018) | 1 line

Fix the interaction between starttrack and toggling music off.
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r6692 | hendricks266 | 2018-02-24 17:18:29 -0800 (Sat, 24 Feb 2018) | 1 line

Fix autoaim getting overwritten on load by whatever it was when the save was created.
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r6691 | hendricks266 | 2018-02-24 17:18:25 -0800 (Sat, 24 Feb 2018) | 1 line

animlib: Editorialize the code style a bit more.
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r6690 | hendricks266 | 2018-02-24 17:18:21 -0800 (Sat, 24 Feb 2018) | 1 line

animlib: Make some weird code easier to read.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
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Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

Evan Ramos (Hendricks266) 24 Feb 2018, 17:18 UTC−8 r6694

Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.