EDuke32 Changelog Unofficial archive

Build 6597

25 January 2018 · 9 commits by 1 author · SVN

Builds by month 100 builds

Original log file · 20180125-6597.txt
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r6597 | hendricks266 | 2018-01-25 20:35:37 -0800 (Thu, 25 Jan 2018) | 3 lines

New LOGO_FLAGS bit LOGO_HIDEEPISODE: Omit the episode name from the automap.

Patch from Fox.
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r6596 | hendricks266 | 2018-01-25 20:35:33 -0800 (Thu, 25 Jan 2018) | 5 lines

New userdef structures "default_volume", "default_skill"

Lets you choose which episode or skill should be selected by default in the menus. Default values are 0 and 1, respectively.

Patch from Fox.
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r6595 | hendricks266 | 2018-01-25 20:35:29 -0800 (Thu, 25 Jan 2018) | 3 lines

Display sprite shadows in Polymer if dynamic lighting is disabled.

Patch from Fox.
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r6594 | hendricks266 | 2018-01-25 20:35:23 -0800 (Thu, 25 Jan 2018) | 9 lines

Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.

When pressed it switches between pipebomb / detonator or shrinker / expander.

New event "EVENT_ALTWEAPON"

Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.

Patch from Fox.
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r6593 | hendricks266 | 2018-01-25 20:35:19 -0800 (Thu, 25 Jan 2018) | 3 lines

Fix the aspect of save thumbnails in Polymost / Polymer in widescreen.

Patch from Fox.
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r6592 | hendricks266 | 2018-01-25 20:35:15 -0800 (Thu, 25 Jan 2018) | 11 lines

New def token "shadefactor"

shadefactor <value>

Controls the level of shading in GL modes. Normally it is set to the shade at which all colors are pitch black.

The default value calculated from Duke 3D's palette is 30, but most other Build games with a different palette are calculate to 31.

This token is for GL mods without a palette.

Patch from Fox.
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r6591 | hendricks266 | 2018-01-25 20:35:11 -0800 (Thu, 25 Jan 2018) | 5 lines

New userdef structure: "global_r", "global_g", "global_b"

Set the tinting RGB values of textures being rendered. Can be used in DISPLAYROOMS or before rotatesprite (similar to setaspect). Remember to reset the values afterwards.

Patch from Fox.
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r6590 | hendricks266 | 2018-01-25 20:35:06 -0800 (Thu, 25 Jan 2018) | 5 lines

Fix visibility in Polymer with r_usenewshading 4 and palette emulation off.

Move some visibility-related constants from Polymer "core" code elsewhere.

Patch from Fox.
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r6589 | hendricks266 | 2018-01-25 20:35:02 -0800 (Thu, 25 Jan 2018) | 5 lines

New userdef structure: "menu_slidebarz", "menu_slidebarmargin", "menu_slidecursorz"

Self-explanatory. Default value for all is 65536.

Patch from Fox.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

New userdef structures "default_volume", "default_skill"

Evan Ramos (Hendricks266) 25 Jan 2018, 20:35 UTC−8 r6596

Lets you choose which episode or skill should be selected by default in the menus. Default values are 0 and 1, respectively. Patch from Fox.

CON

Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.

Evan Ramos (Hendricks266) 25 Jan 2018, 20:35 UTC−8 r6594

When pressed it switches between pipebomb / detonator or shrinker / expander. New event "EVENT_ALTWEAPON" Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12. Patch from Fox.

New def token "shadefactor"

Evan Ramos (Hendricks266) 25 Jan 2018, 20:35 UTC−8 r6592

shadefactor <value> Controls the level of shading in GL modes. Normally it is set to the shade at which all colors are pitch black. The default value calculated from Duke 3D's palette is 30, but most other Build games with a different palette are calculate to 31. This token is for GL mods without a palette. Patch from Fox.

New userdef structure: "global_r", "global_g", "global_b"

Evan Ramos (Hendricks266) 25 Jan 2018, 20:35 UTC−8 r6591

Set the tinting RGB values of textures being rendered. Can be used in DISPLAYROOMS or before rotatesprite (similar to setaspect). Remember to reset the values afterwards. Patch from Fox.

FixEngine

Fix visibility in Polymer with r_usenewshading 4 and palette emulation off.

Evan Ramos (Hendricks266) 25 Jan 2018, 20:35 UTC−8 r6590

Move some visibility-related constants from Polymer "core" code elsewhere. Patch from Fox.

New userdef structure: "menu_slidebarz", "menu_slidebarmargin", "menu_slidecursorz"

Evan Ramos (Hendricks266) 25 Jan 2018, 20:35 UTC−8 r6589

Self-explanatory. Default value for all is 65536. Patch from Fox.