EDuke32 Changelog Archivio non ufficiale

Build 6563

11 dicembre 2017 · 13 commit di 1 autore · SVN

Build per mese 15 build

File di log originale · 20171211-6563.txt
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r6563 | hendricks266 | 2017-12-11 21:14:19 -0800 (Mon, 11 Dec 2017) | 11 lines

New player structures "frags" and "deaths"

player[<killer>].frags <victim>

Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead.

player[<id>].deaths

Equals the total number of times the player died in the round, not including suicides.

Patch from Fox.
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r6562 | hendricks266 | 2017-12-11 21:14:15 -0800 (Mon, 11 Dec 2017) | 3 lines

Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

Patch from Fox.
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r6561 | hendricks266 | 2017-12-11 21:14:12 -0800 (Mon, 11 Dec 2017) | 3 lines

Fix tints with negative shades in r_usenewshading 4.

Patch from Fox.
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r6560 | hendricks266 | 2017-12-11 21:14:09 -0800 (Mon, 11 Dec 2017) | 3 lines

Polymost: Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

Patch from Fox.
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r6559 | hendricks266 | 2017-12-11 21:14:06 -0800 (Mon, 11 Dec 2017) | 3 lines

Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

Patch from Fox.
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r6558 | hendricks266 | 2017-12-11 21:14:02 -0800 (Mon, 11 Dec 2017) | 3 lines

Fix visibility in Polymer with r_usenewshading 4.

Patch from Fox.
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r6557 | hendricks266 | 2017-12-11 21:13:58 -0800 (Mon, 11 Dec 2017) | 8 lines

New def tokens for "tint": "shadered" or "sr", "shadeblue" or "sb", "shadegreen" or "sg"

tint { pal <pal> shadered <0-255> shadegreen <0-255> shadeblue <0-255> }

Make shade apply a tint based on the RGB.
Default values for shade are zero (black).

Patch from Fox.
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r6556 | hendricks266 | 2017-12-11 21:13:53 -0800 (Mon, 11 Dec 2017) | 5 lines

New userdef structure "screenfade"

Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends.

Patch from Fox.
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r6555 | hendricks266 | 2017-12-11 21:13:49 -0800 (Mon, 11 Dec 2017) | 6 lines

New LOGO_FLAGS bits:
- LOGO_STOPMISCSOUNDS = 2097152: Don't play NITEVISION_ONOFF when the logo starts.
- LOGO_NOGAMETITLE = 4194304: Don't display the title (INGAMEDUKETHREEDEE and PLUTOPAKSPRITE+2) in the main menu.
- LOGO_NOTITLEBAR = 8388608: Don't display the title bar background (TITLEBAR) above the menu.

Patch from Fox.
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r6554 | hendricks266 | 2017-12-11 21:13:46 -0800 (Mon, 11 Dec 2017) | 5 lines

New event "EVENT_SETDEFAULTS".

Use this event to change the value of userdefs when initializing cfg settings with defaults.

Patch from Fox.
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r6553 | hendricks266 | 2017-12-11 21:13:42 -0800 (Mon, 11 Dec 2017) | 3 lines

Move the modern status bar option into the screen size slider.

Patch from Fox.
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r6552 | hendricks266 | 2017-12-11 21:13:38 -0800 (Mon, 11 Dec 2017) | 7 lines

New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"

Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering.

cutscene <path> { texturefilter }

Patch from Fox.
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r6551 | hendricks266 | 2017-12-11 21:13:32 -0800 (Mon, 11 Dec 2017) | 9 lines

New def token for "cutscene": "aspect"

Overrides the aspect ratio for IVF files.

cutscene <path> { aspect <numerator> <denominator> }

Note: For ANMs, you can use rotatesprite and setaspect to draw TILE_ANIM (currently defined as 30716) in EVENT_CUTSCENE with a custom aspect.

Patch from Fox.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

New player structures "frags" and "deaths"

Evan Ramos (Hendricks266) 11 dic 2017, 21:14 UTC−8 r6563

player[<killer>].frags <victim> Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead. player[<id>].deaths Equals the total number of times the player died in the round, not including suicides. Patch from Fox.

Fix

Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

Evan Ramos (Hendricks266) 11 dic 2017, 21:14 UTC−8 r6562

Patch from Fox.

Polymost Engine

Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

Evan Ramos (Hendricks266) 11 dic 2017, 21:14 UTC−8 r6560

Patch from Fox.

Engine

Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

Evan Ramos (Hendricks266) 11 dic 2017, 21:14 UTC−8 r6559

Patch from Fox.

New def tokens for "tint": "shadered" or "sr", "shadeblue" or "sb", "shadegreen" or "sg"

Evan Ramos (Hendricks266) 11 dic 2017, 21:13 UTC−8 r6557

tint { pal <pal> shadered <0-255> shadegreen <0-255> shadeblue <0-255> } Make shade apply a tint based on the RGB. Default values for shade are zero (black). Patch from Fox.

New userdef structure "screenfade"

Evan Ramos (Hendricks266) 11 dic 2017, 21:13 UTC−8 r6556

Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends. Patch from Fox.

New LOGO_FLAGS bits:

Evan Ramos (Hendricks266) 11 dic 2017, 21:13 UTC−8 r6555

- LOGO_STOPMISCSOUNDS = 2097152: Don't play NITEVISION_ONOFF when the logo starts. - LOGO_NOGAMETITLE = 4194304: Don't display the title (INGAMEDUKETHREEDEE and PLUTOPAKSPRITE+2) in the main menu. - LOGO_NOTITLEBAR = 8388608: Don't display the title bar background (TITLEBAR) above the menu. Patch from Fox.

CON

New event "EVENT_SETDEFAULTS".

Evan Ramos (Hendricks266) 11 dic 2017, 21:13 UTC−8 r6554

Use this event to change the value of userdefs when initializing cfg settings with defaults. Patch from Fox.

New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"

Evan Ramos (Hendricks266) 11 dic 2017, 21:13 UTC−8 r6552

Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering. cutscene <path> { texturefilter } Patch from Fox.

CON

New def token for "cutscene": "aspect"

Evan Ramos (Hendricks266) 11 dic 2017, 21:13 UTC−8 r6551

Overrides the aspect ratio for IVF files. cutscene <path> { aspect <numerator> <denominator> } Note: For ANMs, you can use rotatesprite and setaspect to draw TILE_ANIM (currently defined as 30716) in EVENT_CUTSCENE with a custom aspect. Patch from Fox.