Original log file · 20171128-6522.txt
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r6522 | hendricks266 | 2017-11-28 23:29:57 -0800 (Tue, 28 Nov 2017) | 1 line
Menus: Change "Size:" entries in HUD Setup to "Scale:" and indent them.
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r6521 | hendricks266 | 2017-11-28 23:29:54 -0800 (Tue, 28 Nov 2017) | 5 lines
Polymost: Set r_parallaxskypanning to 1 by default.
This enables sky panning, which allows the effect of CLOUDYSKIES to work properly.
Patch from Fox.
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r6520 | hendricks266 | 2017-11-28 23:29:51 -0800 (Tue, 28 Nov 2017) | 5 lines
Polymost: Display paper-skies correctly when looking up or down.
Show a solid color for skies taller than 256 px, otherwise repeat.
Patch from Fox.
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r6519 | hendricks266 | 2017-11-28 23:29:48 -0800 (Tue, 28 Nov 2017) | 7 lines
New def token for "multipsky": "yscale".
multipsky <tile> { yscale <yscale> }
Default value is 65536.
Patch from Fox.
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r6518 | hendricks266 | 2017-11-28 23:29:44 -0800 (Tue, 28 Nov 2017) | 15 lines
Revise view background / border drawing code.
New event "EVENT_UPDATESCREENAREA"
Use this event to change the size of the game view, similar to when you press + or -.
New event "EVENT_DISPLAYBORDER"
Set RETURN to change the background tile of the game view, set -1 to disable the background and border.
New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2"
Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA.
Patch from Fox.
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r6517 | hendricks266 | 2017-11-28 23:29:40 -0800 (Tue, 28 Nov 2017) | 5 lines
CON: Add EVENT_RECOGSOUND.
Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound.
Patch from Fox.
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r6516 | hendricks266 | 2017-11-28 23:29:37 -0800 (Tue, 28 Nov 2017) | 5 lines
CON: Add EVENT_OPENMENUSOUND.
Set RETURN to the sound played when the menu is opened. -1 to cancel.
Patch from Fox.
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r6515 | hendricks266 | 2017-11-28 23:29:33 -0800 (Tue, 28 Nov 2017) | 5 lines
Add r_usenewshading 4.
Uses a constant determined from the shade tables.
Patch from Fox.
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r6514 | hendricks266 | 2017-11-28 23:29:30 -0800 (Tue, 28 Nov 2017) | 1 line
Calculate the perceptual (i.e. "real") max shade in the given tables.
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r6513 | hendricks266 | 2017-11-28 23:29:27 -0800 (Tue, 28 Nov 2017) | 1 line
Clean up E_PostLoadPalette.
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r6512 | hendricks266 | 2017-11-28 23:29:23 -0800 (Tue, 28 Nov 2017) | 6 lines
CON: Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.
EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.
Patch from Fox.
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r6511 | hendricks266 | 2017-11-28 23:29:20 -0800 (Tue, 28 Nov 2017) | 3 lines
Pause the game when playing IVF files with startcutscene.
Patch from Fox.
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r6510 | hendricks266 | 2017-11-28 23:29:17 -0800 (Tue, 28 Nov 2017) | 3 lines
Fix flickering in IVF files.
Patch from Fox.
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r6509 | hendricks266 | 2017-11-28 23:29:14 -0800 (Tue, 28 Nov 2017) | 7 lines
CON: Add screenpal command.
screenpal <r> <g> <b> <a>
Similar to palfrom, but works on screen events. Values range from 0 to 255.
Patch from Fox.
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r6508 | hendricks266 | 2017-11-28 23:29:11 -0800 (Tue, 28 Nov 2017) | 7 lines
CON: Add command "startscreen" and corresponding EVENT_SCREEN.
Use startscreen to take control away from the game and display content with rotatesprite.
RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.
Patch from Fox.
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r6507 | hendricks266 | 2017-11-28 23:29:07 -0800 (Tue, 28 Nov 2017) | 5 lines
CON: Add EVENT_SKIPCUTSCENE.
Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends.
Patch from Fox.
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r6506 | hendricks266 | 2017-11-28 23:29:04 -0800 (Tue, 28 Nov 2017) | 5 lines
CON: Add EVENT_PRECUTSCENE.
Used with startcutscene. RETURN sets the frame of an ANM before it is rendered.
Patch from Fox.
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r6505 | hendricks266 | 2017-11-28 23:29:01 -0800 (Tue, 28 Nov 2017) | 5 lines
CON: Run EVENT_CUTSCENE during IVFs as well.
Changing the frame of an IVF file is unsupported, so its only purpose is to play sounds.
Patch from Fox.
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r6504 | hendricks266 | 2017-11-28 23:28:58 -0800 (Tue, 28 Nov 2017) | 3 lines
CON: Add "actorsound" command.
Patch from Striker.
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r6503 | hendricks266 | 2017-11-28 23:28:54 -0800 (Tue, 28 Nov 2017) | 1 line
Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Set r_parallaxskypanning to 1 by default.
This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.
Display paper-skies correctly when looking up or down.
Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.
New def token for "multipsky": "yscale".
multipsky <tile> { yscale <yscale> } Default value is 65536. Patch from Fox.
Revise view background / border drawing code.
New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.
Add EVENT_RECOGSOUND.
Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound. Patch from Fox.
Add EVENT_OPENMENUSOUND.
Set RETURN to the sound played when the menu is opened. -1 to cancel. Patch from Fox.
Add r_usenewshading 4.
Uses a constant determined from the shade tables. Patch from Fox.
Calculate the perceptual (i.e. "real") max shade in the given tables.
Clean up E_PostLoadPalette.
Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.
EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.
Pause the game when playing IVF files with startcutscene.
Patch from Fox.
Fix flickering in IVF files.
Patch from Fox.
Add screenpal command.
screenpal <r> <g> <b> <a> Similar to palfrom, but works on screen events. Values range from 0 to 255. Patch from Fox.
Add command "startscreen" and corresponding EVENT_SCREEN.
Use startscreen to take control away from the game and display content with rotatesprite. RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes. Patch from Fox.
Add EVENT_SKIPCUTSCENE.
Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends. Patch from Fox.
Add EVENT_PRECUTSCENE.
Used with startcutscene. RETURN sets the frame of an ANM before it is rendered. Patch from Fox.
Run EVENT_CUTSCENE during IVFs as well.
Changing the frame of an IVF file is unsupported, so its only purpose is to play sounds. Patch from Fox.
Add "actorsound" command.
Patch from Striker.