EDuke32 Changelog Archivio non ufficiale

Build 6522

28 novembre 2017 · 20 commit di 1 autore · SVN

Build per mese 138 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20171128-6522.txt
------------------------------------------------------------------------
r6522 | hendricks266 | 2017-11-28 23:29:57 -0800 (Tue, 28 Nov 2017) | 1 line

Menus: Change "Size:" entries in HUD Setup to "Scale:" and indent them.
------------------------------------------------------------------------
r6521 | hendricks266 | 2017-11-28 23:29:54 -0800 (Tue, 28 Nov 2017) | 5 lines

Polymost: Set r_parallaxskypanning to 1 by default.

This enables sky panning, which allows the effect of CLOUDYSKIES to work properly.

Patch from Fox.
------------------------------------------------------------------------
r6520 | hendricks266 | 2017-11-28 23:29:51 -0800 (Tue, 28 Nov 2017) | 5 lines

Polymost: Display paper-skies correctly when looking up or down.

Show a solid color for skies taller than 256 px, otherwise repeat.

Patch from Fox.
------------------------------------------------------------------------
r6519 | hendricks266 | 2017-11-28 23:29:48 -0800 (Tue, 28 Nov 2017) | 7 lines

New def token for "multipsky": "yscale".

multipsky <tile> { yscale <yscale> }

Default value is 65536.

Patch from Fox.
------------------------------------------------------------------------
r6518 | hendricks266 | 2017-11-28 23:29:44 -0800 (Tue, 28 Nov 2017) | 15 lines

Revise view background / border drawing code.

New event "EVENT_UPDATESCREENAREA"

Use this event to change the size of the game view, similar to when you press + or -.

New event "EVENT_DISPLAYBORDER"

Set RETURN to change the background tile of the game view, set -1 to disable the background and border.

New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2"

Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA.

Patch from Fox.
------------------------------------------------------------------------
r6517 | hendricks266 | 2017-11-28 23:29:40 -0800 (Tue, 28 Nov 2017) | 5 lines

CON: Add EVENT_RECOGSOUND.

Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound.

Patch from Fox.
------------------------------------------------------------------------
r6516 | hendricks266 | 2017-11-28 23:29:37 -0800 (Tue, 28 Nov 2017) | 5 lines

CON: Add EVENT_OPENMENUSOUND.

Set RETURN to the sound played when the menu is opened. -1 to cancel.

Patch from Fox.
------------------------------------------------------------------------
r6515 | hendricks266 | 2017-11-28 23:29:33 -0800 (Tue, 28 Nov 2017) | 5 lines

Add r_usenewshading 4.

Uses a constant determined from the shade tables.

Patch from Fox.
------------------------------------------------------------------------
r6514 | hendricks266 | 2017-11-28 23:29:30 -0800 (Tue, 28 Nov 2017) | 1 line

Calculate the perceptual (i.e. "real") max shade in the given tables.
------------------------------------------------------------------------
r6513 | hendricks266 | 2017-11-28 23:29:27 -0800 (Tue, 28 Nov 2017) | 1 line

Clean up E_PostLoadPalette.
------------------------------------------------------------------------
r6512 | hendricks266 | 2017-11-28 23:29:23 -0800 (Tue, 28 Nov 2017) | 6 lines

CON: Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.

Patch from Fox.
------------------------------------------------------------------------
r6511 | hendricks266 | 2017-11-28 23:29:20 -0800 (Tue, 28 Nov 2017) | 3 lines

Pause the game when playing IVF files with startcutscene.

Patch from Fox.
------------------------------------------------------------------------
r6510 | hendricks266 | 2017-11-28 23:29:17 -0800 (Tue, 28 Nov 2017) | 3 lines

Fix flickering in IVF files.

Patch from Fox.
------------------------------------------------------------------------
r6509 | hendricks266 | 2017-11-28 23:29:14 -0800 (Tue, 28 Nov 2017) | 7 lines

CON: Add screenpal command.

screenpal <r> <g> <b> <a>

Similar to palfrom, but works on screen events. Values range from 0 to 255.

Patch from Fox.
------------------------------------------------------------------------
r6508 | hendricks266 | 2017-11-28 23:29:11 -0800 (Tue, 28 Nov 2017) | 7 lines

CON: Add command "startscreen" and corresponding EVENT_SCREEN.

Use startscreen to take control away from the game and display content with rotatesprite.

RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.

Patch from Fox.
------------------------------------------------------------------------
r6507 | hendricks266 | 2017-11-28 23:29:07 -0800 (Tue, 28 Nov 2017) | 5 lines

CON: Add EVENT_SKIPCUTSCENE.

Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends.

Patch from Fox.
------------------------------------------------------------------------
r6506 | hendricks266 | 2017-11-28 23:29:04 -0800 (Tue, 28 Nov 2017) | 5 lines

CON: Add EVENT_PRECUTSCENE.

Used with startcutscene. RETURN sets the frame of an ANM before it is rendered.

Patch from Fox.
------------------------------------------------------------------------
r6505 | hendricks266 | 2017-11-28 23:29:01 -0800 (Tue, 28 Nov 2017) | 5 lines

CON: Run EVENT_CUTSCENE during IVFs as well.

Changing the frame of an IVF file is unsupported, so its only purpose is to play sounds.

Patch from Fox.
------------------------------------------------------------------------
r6504 | hendricks266 | 2017-11-28 23:28:58 -0800 (Tue, 28 Nov 2017) | 3 lines

CON: Add "actorsound" command.

Patch from Striker.
------------------------------------------------------------------------
r6503 | hendricks266 | 2017-11-28 23:28:54 -0800 (Tue, 28 Nov 2017) | 1 line

Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Polymost Engine

Set r_parallaxskypanning to 1 by default.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6521

This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

Polymost Engine

Display paper-skies correctly when looking up or down.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6520

Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

New def token for "multipsky": "yscale".

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6519

multipsky <tile> { yscale <yscale> } Default value is 65536. Patch from Fox.

CON

Revise view background / border drawing code.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6518

New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.

CON CON

Add EVENT_RECOGSOUND.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6517

Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound. Patch from Fox.

CON CON

Add EVENT_OPENMENUSOUND.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6516

Set RETURN to the sound played when the menu is opened. -1 to cancel. Patch from Fox.

CON EngineCON

Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6512

EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

CON CON

Add screenpal command.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6509

screenpal <r> <g> <b> <a> Similar to palfrom, but works on screen events. Values range from 0 to 255. Patch from Fox.

CON CON

Add command "startscreen" and corresponding EVENT_SCREEN.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6508

Use startscreen to take control away from the game and display content with rotatesprite. RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes. Patch from Fox.

CON CON

Add EVENT_SKIPCUTSCENE.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6507

Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends. Patch from Fox.

CON CON

Add EVENT_PRECUTSCENE.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6506

Used with startcutscene. RETURN sets the frame of an ANM before it is rendered. Patch from Fox.

CON CON

Run EVENT_CUTSCENE during IVFs as well.

Evan Ramos (Hendricks266) 28 nov 2017, 23:29 UTC−8 r6505

Changing the frame of an IVF file is unsupported, so its only purpose is to play sounds. Patch from Fox.