EDuke32 Changelog Unofficial archive

Build 6387

27 July 2017 · 15 commits by 2 authors · SVN

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Original log file · 20170727-6387.txt
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r6387 | terminx | 2017-07-27 03:08:52 -0700 (Thu, 27 Jul 2017) | 1 line

Build fix
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r6386 | terminx | 2017-07-27 03:02:13 -0700 (Thu, 27 Jul 2017) | 1 line

Build fix
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r6385 | terminx | 2017-07-27 02:13:37 -0700 (Thu, 27 Jul 2017) | 1 line

I think this fixes readarrayfromfile and writearraytofile
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r6384 | terminx | 2017-07-27 02:13:32 -0700 (Thu, 27 Jul 2017) | 1 line

Fix issue with r6374
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r6383 | terminx | 2017-07-27 02:13:26 -0700 (Thu, 27 Jul 2017) | 1 line

Fix console background when using oversized font characters
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r6382 | terminx | 2017-07-27 02:13:21 -0700 (Thu, 27 Jul 2017) | 3 lines

CON-solidation

Sorry for the shitty pun
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r6381 | terminx | 2017-07-27 02:13:15 -0700 (Thu, 27 Jul 2017) | 1 line

Switch allocation of sprite/wall/sector to individual aligned allocations instead of the weird thing I was doing with multiple pointers to different parts of a single large block
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r6380 | terminx | 2017-07-27 02:13:09 -0700 (Thu, 27 Jul 2017) | 1 line

Set default number of voices to 256, remove voices option from menu when compiled with SIMPLE_MENU=1
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r6379 | hendricks266 | 2017-07-21 21:00:33 -0700 (Fri, 21 Jul 2017) | 3 lines

mdsprite: Augment or revert portions of r4639.

Substantial work done in md3postload_common, md3postload_polymer_check, and md3postload_polymer.
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r6378 | hendricks266 | 2017-07-21 21:00:30 -0700 (Fri, 21 Jul 2017) | 1 line

inthi_rintf
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r6377 | hendricks266 | 2017-07-21 21:00:26 -0700 (Fri, 21 Jul 2017) | 1 line

Menu stuff
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r6376 | hendricks266 | 2017-07-21 21:00:23 -0700 (Fri, 21 Jul 2017) | 1 line

Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
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r6375 | hendricks266 | 2017-07-21 21:00:20 -0700 (Fri, 21 Jul 2017) | 1 line

compat.h: Update ssize_t under MSVC.
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r6374 | hendricks266 | 2017-07-21 21:00:18 -0700 (Fri, 21 Jul 2017) | 1 line

compat.h: Update u/native_t by introducing reg_t from LZ4.
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r6373 | hendricks266 | 2017-07-21 21:00:13 -0700 (Fri, 21 Jul 2017) | 1 line

Add a fallthrough__ entry for VS.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine

Switch allocation of sprite/wall/sector to individual aligned allocations instead of the weird thing I was doing with multiple pointers to different parts of a single large block

Richard Gobeille (TerminX) 27 Jul 2017, 02:13 UTC−7 r6381
mdsprite Fix

Augment or revert portions of r4639.

Evan Ramos (Hendricks266) 21 Jul 2017, 21:00 UTC−7 r6379

Substantial work done in md3postload_common, md3postload_polymer_check, and md3postload_polymer.

Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.

Evan Ramos (Hendricks266) 21 Jul 2017, 21:00 UTC−7 r6376