EDuke32 Changelog Unofficial archive

Build 6287

25 June 2017 · 14 commits by 1 author · SVN

Builds by month 106 builds

Original log file · 20170625-6287.txt
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r6287 | hendricks266 | 2017-06-25 04:24:43 -0700 (Sun, 25 Jun 2017) | 1 line

When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.
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r6286 | hendricks266 | 2017-06-25 04:24:39 -0700 (Sun, 25 Jun 2017) | 1 line

If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
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r6285 | hendricks266 | 2017-06-25 04:24:34 -0700 (Sun, 25 Jun 2017) | 1 line

Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
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r6284 | hendricks266 | 2017-06-25 04:24:27 -0700 (Sun, 25 Jun 2017) | 1 line

Let animsound value -1 stop all sounds.
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r6283 | hendricks266 | 2017-06-25 04:24:23 -0700 (Sun, 25 Jun 2017) | 1 line

Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.
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r6282 | hendricks266 | 2017-06-25 04:24:19 -0700 (Sun, 25 Jun 2017) | 1 line

Structify animsounds arrays.
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r6281 | hendricks266 | 2017-06-25 04:24:14 -0700 (Sun, 25 Jun 2017) | 1 line

Structify the hardcoded Anim_Setup calls.
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r6280 | hendricks266 | 2017-06-25 04:24:10 -0700 (Sun, 25 Jun 2017) | 1 line

Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
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r6279 | hendricks266 | 2017-06-25 04:24:06 -0700 (Sun, 25 Jun 2017) | 1 line

Don't stutter for 1/12 second before starting an ANM.
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r6278 | hendricks266 | 2017-06-25 04:24:02 -0700 (Sun, 25 Jun 2017) | 1 line

Game defs: Try loading def modules even if the engine reports failure.
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r6277 | hendricks266 | 2017-06-25 04:23:58 -0700 (Sun, 25 Jun 2017) | 1 line

CON: Add wall.blend to structure access.
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r6276 | hendricks266 | 2017-06-25 04:23:53 -0700 (Sun, 25 Jun 2017) | 1 line

Add a wallext structure for non-Lunatic builds so they can have a blend member too.
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r6275 | hendricks266 | 2017-06-25 04:23:47 -0700 (Sun, 25 Jun 2017) | 1 line

Connect wall.blend to Polymost in Lunatic builds with it enabled.
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r6274 | hendricks266 | 2017-06-25 04:23:41 -0700 (Sun, 25 Jun 2017) | 1 line

Fix Lunatic build.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.

Evan Ramos (Hendricks266) 25 Jun 2017, 04:24 UTC−7 r6287

Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.

Evan Ramos (Hendricks266) 25 Jun 2017, 04:24 UTC−7 r6285