File di log originale · 20170625-6287.txt
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r6287 | hendricks266 | 2017-06-25 04:24:43 -0700 (Sun, 25 Jun 2017) | 1 line
When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.
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r6286 | hendricks266 | 2017-06-25 04:24:39 -0700 (Sun, 25 Jun 2017) | 1 line
If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
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r6285 | hendricks266 | 2017-06-25 04:24:34 -0700 (Sun, 25 Jun 2017) | 1 line
Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
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r6284 | hendricks266 | 2017-06-25 04:24:27 -0700 (Sun, 25 Jun 2017) | 1 line
Let animsound value -1 stop all sounds.
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r6283 | hendricks266 | 2017-06-25 04:24:23 -0700 (Sun, 25 Jun 2017) | 1 line
Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.
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r6282 | hendricks266 | 2017-06-25 04:24:19 -0700 (Sun, 25 Jun 2017) | 1 line
Structify animsounds arrays.
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r6281 | hendricks266 | 2017-06-25 04:24:14 -0700 (Sun, 25 Jun 2017) | 1 line
Structify the hardcoded Anim_Setup calls.
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r6280 | hendricks266 | 2017-06-25 04:24:10 -0700 (Sun, 25 Jun 2017) | 1 line
Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
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r6279 | hendricks266 | 2017-06-25 04:24:06 -0700 (Sun, 25 Jun 2017) | 1 line
Don't stutter for 1/12 second before starting an ANM.
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r6278 | hendricks266 | 2017-06-25 04:24:02 -0700 (Sun, 25 Jun 2017) | 1 line
Game defs: Try loading def modules even if the engine reports failure.
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r6277 | hendricks266 | 2017-06-25 04:23:58 -0700 (Sun, 25 Jun 2017) | 1 line
CON: Add wall.blend to structure access.
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r6276 | hendricks266 | 2017-06-25 04:23:53 -0700 (Sun, 25 Jun 2017) | 1 line
Add a wallext structure for non-Lunatic builds so they can have a blend member too.
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r6275 | hendricks266 | 2017-06-25 04:23:47 -0700 (Sun, 25 Jun 2017) | 1 line
Connect wall.blend to Polymost in Lunatic builds with it enabled.
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r6274 | hendricks266 | 2017-06-25 04:23:41 -0700 (Sun, 25 Jun 2017) | 1 line
Fix Lunatic build.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.
If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
Let animsound value -1 stop all sounds.
Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.
Structify animsounds arrays.
Structify the hardcoded Anim_Setup calls.
Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
Don't stutter for 1/12 second before starting an ANM.
Engine
Game defs: Try loading def modules even if the engine reports failure.
Add wall.blend to structure access.
Add a wallext structure for non-Lunatic builds so they can have a blend member too.
Engine
Connect wall.blend to Polymost in Lunatic builds with it enabled.
Fix
Fix Lunatic build.