File di log originale · 20170622-6239.txt
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r6239 | terminx | 2017-06-22 20:59:39 -0700 (Thu, 22 Jun 2017) | 1 line
Further reorganization of actor_t. BYTEVERSION bumped.
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r6238 | terminx | 2017-06-22 20:59:32 -0700 (Thu, 22 Jun 2017) | 1 line
Make r_showfps 2 work a little bit better
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r6237 | terminx | 2017-06-22 20:59:26 -0700 (Thu, 22 Jun 2017) | 1 line
Respect r_maxfps in menus and on startup/bonus/end screens
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r6236 | terminx | 2017-06-22 20:59:19 -0700 (Thu, 22 Jun 2017) | 1 line
More minor optimizations. Breaks savegames.
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r6235 | terminx | 2017-06-22 20:59:11 -0700 (Thu, 22 Jun 2017) | 1 line
Minor optimizations
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r6234 | terminx | 2017-06-22 20:59:06 -0700 (Thu, 22 Jun 2017) | 1 line
Gamevar cleanup
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r6233 | terminx | 2017-06-22 20:59:00 -0700 (Thu, 22 Jun 2017) | 1 line
Use macros for special gamevar access range checking
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r6232 | terminx | 2017-06-22 20:58:54 -0700 (Thu, 22 Jun 2017) | 1 line
Consty McConst
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r6231 | terminx | 2017-06-22 20:58:48 -0700 (Thu, 22 Jun 2017) | 1 line
Replace 2 memcpys with assignments
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r6230 | terminx | 2017-06-22 20:58:43 -0700 (Thu, 22 Jun 2017) | 1 line
Add clipdist member to player struct to control how close the player can get to walls
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r6229 | terminx | 2017-06-22 20:58:36 -0700 (Thu, 22 Jun 2017) | 1 line
Remove "BUILD_NOP6", old cruft for running on ancient x86 processors without MMX.
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r6228 | terminx | 2017-06-22 20:58:31 -0700 (Thu, 22 Jun 2017) | 1 line
Minor classic mode optimization
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r6227 | terminx | 2017-06-22 20:58:26 -0700 (Thu, 22 Jun 2017) | 1 line
Only show "using dynamic tile remapping" message in debug builds. DONT_BUILD.
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r6226 | terminx | 2017-06-22 20:58:21 -0700 (Thu, 22 Jun 2017) | 1 line
Remove unused member from actor_t
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r6225 | terminx | 2017-06-22 20:58:13 -0700 (Thu, 22 Jun 2017) | 1 line
Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.
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r6224 | terminx | 2017-06-22 20:58:08 -0700 (Thu, 22 Jun 2017) | 1 line
Fix issue with hud_bgstretch cvar overwriting adjacent values in memory
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r6223 | terminx | 2017-06-22 20:58:01 -0700 (Thu, 22 Jun 2017) | 1 line
Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.
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r6222 | hendricks266 | 2017-06-22 15:49:22 -0700 (Thu, 22 Jun 2017) | 1 line
CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Further reorganization of actor_t. BYTEVERSION bumped.
Make r_showfps 2 work a little bit better
Respect r_maxfps in menus and on startup/bonus/end screens
More minor optimizations. Breaks savegames.
Minor optimizations
CON
Gamevar cleanup
CON
Use macros for special gamevar access range checking
Consty McConst
Replace 2 memcpys with assignments
Engine
Add clipdist member to player struct to control how close the player can get to walls
Remove "BUILD_NOP6", old cruft for running on ancient x86 processors without MMX.
Minor classic mode optimization
Only show "using dynamic tile remapping" message in debug builds. DONT_BUILD.
Remove unused member from actor_t
FixCON
Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.
Fix
Fix issue with hud_bgstretch cvar overwriting adjacent values in memory
FixEngineCON
Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.
Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD.