Original log file · 20161115-5938.txt
------------------------------------------------------------------------
r5938 | terminx | 2016-11-15 13:55:30 -0800 (Tue, 15 Nov 2016) | 1 line
Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.
------------------------------------------------------------------------
r5937 | terminx | 2016-11-15 13:55:25 -0800 (Tue, 15 Nov 2016) | 1 line
Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time
------------------------------------------------------------------------
r5936 | terminx | 2016-11-15 13:55:22 -0800 (Tue, 15 Nov 2016) | 1 line
Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.
------------------------------------------------------------------------
r5935 | terminx | 2016-11-15 13:55:14 -0800 (Tue, 15 Nov 2016) | 1 line
Fix menu option for pixel doubling
------------------------------------------------------------------------
r5934 | terminx | 2016-11-15 13:55:09 -0800 (Tue, 15 Nov 2016) | 1 line
Fixes issue where sounds weren't pausing when pausing the game
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.
Fix
Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time
Fix
Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.
Fix
Fix menu option for pixel doubling
Fix
Fixes issue where sounds weren't pausing when pausing the game