EDuke32 Changelog Unofficial archive

Build 5605

1 February 2016 · 8 commits by 1 author · SVN

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Original log file · 20160201-5605.txt
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r5605 | terminx | 2016-02-01 16:21:27 -0800 (Mon, 01 Feb 2016) | 1 line

Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
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r5604 | terminx | 2016-02-01 16:21:24 -0800 (Mon, 01 Feb 2016) | 1 line

Implement Mapster32's CON_FOR into EDuke32.
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r5603 | terminx | 2016-02-01 16:21:21 -0800 (Mon, 01 Feb 2016) | 1 line

VS project fixes, DONT_BUILD.
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r5602 | terminx | 2016-02-01 16:21:17 -0800 (Mon, 01 Feb 2016) | 1 line

Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead.
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r5601 | terminx | 2016-02-01 16:21:12 -0800 (Mon, 01 Feb 2016) | 1 line

Bring out yer dead!
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r5600 | terminx | 2016-02-01 16:21:07 -0800 (Mon, 01 Feb 2016) | 1 line

Add a few missing files to the VS project. DONT_BUILD.
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r5599 | terminx | 2016-02-01 16:21:04 -0800 (Mon, 01 Feb 2016) | 1 line

This never should have been committed. DONT_BUILD.
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r5598 | terminx | 2016-02-01 16:20:59 -0800 (Mon, 01 Feb 2016) | 1 line

Renamed "veryclean" make recipe to "clean" and added veryclean back as an alias for compatibility. This also adds a suggestion to run "make clean" when linking fails. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead.

Richard Gobeille (TerminX) 1 Feb 2016, 16:21 UTC−8 r5602

Renamed "veryclean" make recipe to "clean" and added veryclean back as an alias for compatibility. This also adds a suggestion to run "make clean" when linking fails. DONT_BUILD.

Richard Gobeille (TerminX) 1 Feb 2016, 16:20 UTC−8 r5598