EDuke32 Changelog Archivio non ufficiale

Build 5498

27 dicembre 2015 · 3 commit di 1 autore · SVN

Build per mese 225 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20151227-5498.txt
------------------------------------------------------------------------
r5498 | terminx | 2015-12-27 18:04:41 -0800 (Sun, 27 Dec 2015) | 4 lines

Projectile changes:

-palette is now set at spawn time, instead of during movement (oops!)
-projectiles can no longer hit their owner during their first tic of movement
------------------------------------------------------------------------
r5497 | terminx | 2015-12-27 18:04:36 -0800 (Sun, 27 Dec 2015) | 1 line

Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
------------------------------------------------------------------------
r5496 | terminx | 2015-12-27 18:04:29 -0800 (Sun, 27 Dec 2015) | 1 line

Polymer lighting tweaks, mostly internal.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Projectile changes:

Richard Gobeille (TerminX) 27 dic 2015, 18:04 UTC−8 r5498

-palette is now set at spawn time, instead of during movement (oops!) -projectiles can no longer hit their owner during their first tic of movement

Fix

Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.

Richard Gobeille (TerminX) 27 dic 2015, 18:04 UTC−8 r5497