Original log file · 20151222-5491.txt
------------------------------------------------------------------------
r5491 | terminx | 2015-12-22 20:06:28 -0800 (Tue, 22 Dec 2015) | 1 line
Fix CLANG warnings
------------------------------------------------------------------------
r5490 | terminx | 2015-12-22 20:06:24 -0800 (Tue, 22 Dec 2015) | 1 line
Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.
------------------------------------------------------------------------
r5489 | terminx | 2015-12-22 20:06:20 -0800 (Tue, 22 Dec 2015) | 1 line
Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
------------------------------------------------------------------------
r5488 | terminx | 2015-12-22 20:06:16 -0800 (Tue, 22 Dec 2015) | 1 line
VS solution update. DONT_BUILD.
------------------------------------------------------------------------
r5487 | terminx | 2015-12-22 20:06:13 -0800 (Tue, 22 Dec 2015) | 1 line
Draw frame at level start after EVENT_LOADPLAYER instead of before.
------------------------------------------------------------------------
r5486 | terminx | 2015-12-22 20:06:09 -0800 (Tue, 22 Dec 2015) | 1 line
Change references to eduke32.sourceforge.net to www.eduke32.com
------------------------------------------------------------------------
r5485 | terminx | 2015-12-22 20:06:05 -0800 (Tue, 22 Dec 2015) | 1 line
Update LZ4
------------------------------------------------------------------------
r5484 | terminx | 2015-12-22 20:05:58 -0800 (Tue, 22 Dec 2015) | 1 line
Fix cstat 1024 in classic and Polymer
------------------------------------------------------------------------
r5483 | terminx | 2015-12-22 20:05:55 -0800 (Tue, 22 Dec 2015) | 1 line
Add "restartmap" console command
------------------------------------------------------------------------
r5482 | terminx | 2015-12-22 20:05:51 -0800 (Tue, 22 Dec 2015) | 1 line
Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
------------------------------------------------------------------------
r5481 | terminx | 2015-12-22 20:05:47 -0800 (Tue, 22 Dec 2015) | 1 line
Add support for sector/wall/sprite struct trackers to Polymer
------------------------------------------------------------------------
r5480 | terminx | 2015-12-22 20:05:43 -0800 (Tue, 22 Dec 2015) | 1 line
Split Polymer artmap setup into polymer_setupartmap()
------------------------------------------------------------------------
r5479 | terminx | 2015-12-22 20:05:39 -0800 (Tue, 22 Dec 2015) | 1 line
Use a hash table for finding Polymer buckets
------------------------------------------------------------------------
r5478 | terminx | 2015-12-22 20:05:35 -0800 (Tue, 22 Dec 2015) | 1 line
Appease clang
------------------------------------------------------------------------
r5477 | terminx | 2015-12-22 20:05:31 -0800 (Tue, 22 Dec 2015) | 1 line
Polymer light tweaks
------------------------------------------------------------------------
r5476 | terminx | 2015-12-22 20:05:27 -0800 (Tue, 22 Dec 2015) | 1 line
Fix FIRELASER spawning multiple Polymer lights
------------------------------------------------------------------------
r5475 | terminx | 2015-12-22 20:05:21 -0800 (Tue, 22 Dec 2015) | 1 line
Move vsync option to video setup
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix
Fix CLANG warnings
FixCON
Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.
EngineCON
Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
VS solution update. DONT_BUILD.
CON
Draw frame at level start after EVENT_LOADPLAYER instead of before.
Change references to eduke32.sourceforge.net to www.eduke32.com
Update LZ4
FixEngine
Fix cstat 1024 in classic and Polymer
Add "restartmap" console command
Engine
Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
Engine
Add support for sector/wall/sprite struct trackers to Polymer
Engine
Split Polymer artmap setup into polymer_setupartmap()
Engine
Use a hash table for finding Polymer buckets
Appease clang
Engine
Polymer light tweaks
FixEngine
Fix FIRELASER spawning multiple Polymer lights
Move vsync option to video setup