EDuke32 Changelog Unofficial archive

Build 5491

22 December 2015 · 17 commits by 1 author · SVN

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Original log file · 20151222-5491.txt
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r5491 | terminx | 2015-12-22 20:06:28 -0800 (Tue, 22 Dec 2015) | 1 line

Fix CLANG warnings
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r5490 | terminx | 2015-12-22 20:06:24 -0800 (Tue, 22 Dec 2015) | 1 line

Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.
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r5489 | terminx | 2015-12-22 20:06:20 -0800 (Tue, 22 Dec 2015) | 1 line

Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
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r5488 | terminx | 2015-12-22 20:06:16 -0800 (Tue, 22 Dec 2015) | 1 line

VS solution update. DONT_BUILD.
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r5487 | terminx | 2015-12-22 20:06:13 -0800 (Tue, 22 Dec 2015) | 1 line

Draw frame at level start after EVENT_LOADPLAYER instead of before.
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r5486 | terminx | 2015-12-22 20:06:09 -0800 (Tue, 22 Dec 2015) | 1 line

Change references to eduke32.sourceforge.net to www.eduke32.com
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r5485 | terminx | 2015-12-22 20:06:05 -0800 (Tue, 22 Dec 2015) | 1 line

Update LZ4
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r5484 | terminx | 2015-12-22 20:05:58 -0800 (Tue, 22 Dec 2015) | 1 line

Fix cstat 1024 in classic and Polymer
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r5483 | terminx | 2015-12-22 20:05:55 -0800 (Tue, 22 Dec 2015) | 1 line

Add "restartmap" console command
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r5482 | terminx | 2015-12-22 20:05:51 -0800 (Tue, 22 Dec 2015) | 1 line

Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
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r5481 | terminx | 2015-12-22 20:05:47 -0800 (Tue, 22 Dec 2015) | 1 line

Add support for sector/wall/sprite struct trackers to Polymer
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r5480 | terminx | 2015-12-22 20:05:43 -0800 (Tue, 22 Dec 2015) | 1 line

Split Polymer artmap setup into polymer_setupartmap()
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r5479 | terminx | 2015-12-22 20:05:39 -0800 (Tue, 22 Dec 2015) | 1 line

Use a hash table for finding Polymer buckets
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r5478 | terminx | 2015-12-22 20:05:35 -0800 (Tue, 22 Dec 2015) | 1 line

Appease clang
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r5477 | terminx | 2015-12-22 20:05:31 -0800 (Tue, 22 Dec 2015) | 1 line

Polymer light tweaks
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r5476 | terminx | 2015-12-22 20:05:27 -0800 (Tue, 22 Dec 2015) | 1 line

Fix FIRELASER spawning multiple Polymer lights
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r5475 | terminx | 2015-12-22 20:05:21 -0800 (Tue, 22 Dec 2015) | 1 line

Move vsync option to video setup
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixCON

Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.

Richard Gobeille (TerminX) 22 Dec 2015, 20:06 UTC−8 r5490
EngineCON

Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.

Richard Gobeille (TerminX) 22 Dec 2015, 20:06 UTC−8 r5489
Engine

Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.

Richard Gobeille (TerminX) 22 Dec 2015, 20:05 UTC−8 r5482