EDuke32 Changelog Archivio non ufficiale

Build 5491

22 dicembre 2015 · 17 commit di 1 autore · SVN

Build per mese 276 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20151222-5491.txt
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r5491 | terminx | 2015-12-22 20:06:28 -0800 (Tue, 22 Dec 2015) | 1 line

Fix CLANG warnings
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r5490 | terminx | 2015-12-22 20:06:24 -0800 (Tue, 22 Dec 2015) | 1 line

Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.
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r5489 | terminx | 2015-12-22 20:06:20 -0800 (Tue, 22 Dec 2015) | 1 line

Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
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r5488 | terminx | 2015-12-22 20:06:16 -0800 (Tue, 22 Dec 2015) | 1 line

VS solution update. DONT_BUILD.
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r5487 | terminx | 2015-12-22 20:06:13 -0800 (Tue, 22 Dec 2015) | 1 line

Draw frame at level start after EVENT_LOADPLAYER instead of before.
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r5486 | terminx | 2015-12-22 20:06:09 -0800 (Tue, 22 Dec 2015) | 1 line

Change references to eduke32.sourceforge.net to www.eduke32.com
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r5485 | terminx | 2015-12-22 20:06:05 -0800 (Tue, 22 Dec 2015) | 1 line

Update LZ4
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r5484 | terminx | 2015-12-22 20:05:58 -0800 (Tue, 22 Dec 2015) | 1 line

Fix cstat 1024 in classic and Polymer
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r5483 | terminx | 2015-12-22 20:05:55 -0800 (Tue, 22 Dec 2015) | 1 line

Add "restartmap" console command
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r5482 | terminx | 2015-12-22 20:05:51 -0800 (Tue, 22 Dec 2015) | 1 line

Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
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r5481 | terminx | 2015-12-22 20:05:47 -0800 (Tue, 22 Dec 2015) | 1 line

Add support for sector/wall/sprite struct trackers to Polymer
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r5480 | terminx | 2015-12-22 20:05:43 -0800 (Tue, 22 Dec 2015) | 1 line

Split Polymer artmap setup into polymer_setupartmap()
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r5479 | terminx | 2015-12-22 20:05:39 -0800 (Tue, 22 Dec 2015) | 1 line

Use a hash table for finding Polymer buckets
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r5478 | terminx | 2015-12-22 20:05:35 -0800 (Tue, 22 Dec 2015) | 1 line

Appease clang
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r5477 | terminx | 2015-12-22 20:05:31 -0800 (Tue, 22 Dec 2015) | 1 line

Polymer light tweaks
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r5476 | terminx | 2015-12-22 20:05:27 -0800 (Tue, 22 Dec 2015) | 1 line

Fix FIRELASER spawning multiple Polymer lights
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r5475 | terminx | 2015-12-22 20:05:21 -0800 (Tue, 22 Dec 2015) | 1 line

Move vsync option to video setup
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixCON

Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.

Richard Gobeille (TerminX) 22 dic 2015, 20:06 UTC−8 r5490
EngineCON

Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.

Richard Gobeille (TerminX) 22 dic 2015, 20:06 UTC−8 r5489
Engine

Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.

Richard Gobeille (TerminX) 22 dic 2015, 20:05 UTC−8 r5482