EDuke32 Changelog Unofficial archive

Build 5430

14 November 2015 · 7 commits by 1 author · SVN

Builds by month 67 builds

Original log file · 20151114-5430.txt
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r5430 | helixhorned | 2015-11-14 15:41:00 -0800 (Sat, 14 Nov 2015) | 7 lines

Mapster32: changes to aid getting the old color scheme (by customizing).

- bump MAX_TILE_GROUP_ENTRIES to MAXUSERTILES
- in loadtilegroups(), only assign a tile color if it wasn't already
  assigned
- allow "hidden" tile groups by omitting the hotkey
- Tweak the description added to tiles.cfg
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r5429 | helixhorned | 2015-11-14 15:40:59 -0800 (Sat, 14 Nov 2015) | 6 lines

Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.

Meaning tilegroup's 'colors' directive.

Also, to the packaged tiles.cfg, add a description of how to emulate the
earlier Mapster32 sprite coloring for one tile group.
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r5428 | helixhorned | 2015-11-14 15:40:58 -0800 (Sat, 14 Nov 2015) | 4 lines

Mapster32: in a.m32, draw color info ("set showpal 1") more informatively.

- draw ticks above the palette "ruler"
- draw all editor colors (colors in editorcolor[])
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r5427 | helixhorned | 2015-11-14 15:40:57 -0800 (Sat, 14 Nov 2015) | 10 lines

Mapster32: introduce DEF command "2dcolidxrange <col> <idx> <idxend>".

<col> is the editorcolor[] starting index
<idx> is the actual color index start
<idxend> is the actual color index end

So, editor colors from <col> onward will be mapped to
[<idx> .. min(<idxend>, 255)].

Takes precedence over '2dcol'.
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r5426 | helixhorned | 2015-11-14 15:40:56 -0800 (Sat, 14 Nov 2015) | 3 lines

Mapster32: in drawscreen_drawsprite(), "sprite[j]." -> "spr->".

Also a similar stylistic tweak in parsetilegroups().
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r5425 | helixhorned | 2015-11-14 15:40:54 -0800 (Sat, 14 Nov 2015) | 1 line

Mapster32: formatting changes around 2D sprite/wall color code.
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r5424 | helixhorned | 2015-11-14 11:54:27 -0800 (Sat, 14 Nov 2015) | 1 line

Fix POLYMER=0 build. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Mapster32 Engine

changes to aid getting the old color scheme (by customizing).

Philipp Kutin (Helixhorned) 14 Nov 2015, 15:41 UTC−8 r5430

- bump MAX_TILE_GROUP_ENTRIES to MAXUSERTILES - in loadtilegroups(), only assign a tile color if it wasn't already assigned - allow "hidden" tile groups by omitting the hotkey - Tweak the description added to tiles.cfg

Mapster32 Engine

honor "blocking color" declared with DEF 'spritecol' et al.

Philipp Kutin (Helixhorned) 14 Nov 2015, 15:40 UTC−8 r5429

Meaning tilegroup's 'colors' directive. Also, to the packaged tiles.cfg, add a description of how to emulate the earlier Mapster32 sprite coloring for one tile group.

Mapster32 Engine

in a.m32, draw color info ("set showpal 1") more informatively.

Philipp Kutin (Helixhorned) 14 Nov 2015, 15:40 UTC−8 r5428

- draw ticks above the palette "ruler" - draw all editor colors (colors in editorcolor[])

Mapster32 Engine

introduce DEF command "2dcolidxrange <col> <idx> <idxend>".

Philipp Kutin (Helixhorned) 14 Nov 2015, 15:40 UTC−8 r5427

<col> is the editorcolor[] starting index <idx> is the actual color index start <idxend> is the actual color index end So, editor colors from <col> onward will be mapped to [<idx> .. min(<idxend>, 255)]. Takes precedence over '2dcol'.