EDuke32 Changelog Unofficial archive

Build 5407

23 October 2015 · 7 commits by 1 author · SVN

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Original log file · 20151023-5407.txt
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r5407 | terminx | 2015-10-23 16:00:25 -0700 (Fri, 23 Oct 2015) | 1 line

Fix cstat 1024 with Polymer
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r5406 | terminx | 2015-10-23 16:00:21 -0700 (Fri, 23 Oct 2015) | 3 lines

Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.

This also adds a menu option to control r_pr_lighting.
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r5405 | terminx | 2015-10-23 16:00:16 -0700 (Fri, 23 Oct 2015) | 1 line

Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.
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r5404 | terminx | 2015-10-23 16:00:13 -0700 (Fri, 23 Oct 2015) | 1 line

Disable Polymer lights attached to hidden switches.
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r5403 | terminx | 2015-10-23 16:00:10 -0700 (Fri, 23 Oct 2015) | 1 line

Improve depth fighting mitigation for floor aligned sprites.
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r5402 | terminx | 2015-10-23 16:00:06 -0700 (Fri, 23 Oct 2015) | 1 line

Don't spawn BLOODPOOL 256 units above the ground.
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r5401 | terminx | 2015-10-23 16:00:02 -0700 (Fri, 23 Oct 2015) | 1 line

Fix errant use of tsprite extra field to check an enemy's health.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.

Richard Gobeille (TerminX) 23 Oct 2015, 16:00 UTC−7 r5406

This also adds a menu option to control r_pr_lighting.

Engine

Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.

Richard Gobeille (TerminX) 23 Oct 2015, 16:00 UTC−7 r5405