EDuke32 Changelog Unofficial archive

Build 5395

20 October 2015 · 8 commits by 1 author · SVN

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Original log file · 20151020-5395.txt
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r5395 | terminx | 2015-10-20 00:15:28 -0700 (Tue, 20 Oct 2015) | 1 line

Additional depth fighting mitigation for face sprites
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r5394 | terminx | 2015-10-20 00:15:25 -0700 (Tue, 20 Oct 2015) | 1 line

Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...
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r5393 | terminx | 2015-10-20 00:15:21 -0700 (Tue, 20 Oct 2015) | 1 line

Fix SE17 warp elevator transition jumps.
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r5392 | terminx | 2015-10-20 00:15:18 -0700 (Tue, 20 Oct 2015) | 1 line

Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.
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r5391 | terminx | 2015-10-20 00:15:15 -0700 (Tue, 20 Oct 2015) | 1 line

New attempt at fixing the depth fighting with wall and floor-aligned sprites.
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r5390 | terminx | 2015-10-20 00:15:12 -0700 (Tue, 20 Oct 2015) | 1 line

Add colmatch.c to VS project. DONT_BUILD.
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r5389 | terminx | 2015-10-20 00:15:08 -0700 (Tue, 20 Oct 2015) | 1 line

Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.
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r5388 | terminx | 2015-10-20 00:15:05 -0700 (Tue, 20 Oct 2015) | 1 line

Set hit data on spawned decals
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine

Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...

Richard Gobeille (TerminX) 20 Oct 2015, 00:15 UTC−7 r5394