EDuke32 Changelog Archivio non ufficiale

Build 5395

20 ottobre 2015 · 8 commit di 1 autore · SVN

Build per mese 138 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20151020-5395.txt
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r5395 | terminx | 2015-10-20 00:15:28 -0700 (Tue, 20 Oct 2015) | 1 line

Additional depth fighting mitigation for face sprites
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r5394 | terminx | 2015-10-20 00:15:25 -0700 (Tue, 20 Oct 2015) | 1 line

Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...
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r5393 | terminx | 2015-10-20 00:15:21 -0700 (Tue, 20 Oct 2015) | 1 line

Fix SE17 warp elevator transition jumps.
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r5392 | terminx | 2015-10-20 00:15:18 -0700 (Tue, 20 Oct 2015) | 1 line

Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.
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r5391 | terminx | 2015-10-20 00:15:15 -0700 (Tue, 20 Oct 2015) | 1 line

New attempt at fixing the depth fighting with wall and floor-aligned sprites.
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r5390 | terminx | 2015-10-20 00:15:12 -0700 (Tue, 20 Oct 2015) | 1 line

Add colmatch.c to VS project. DONT_BUILD.
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r5389 | terminx | 2015-10-20 00:15:08 -0700 (Tue, 20 Oct 2015) | 1 line

Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.
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r5388 | terminx | 2015-10-20 00:15:05 -0700 (Tue, 20 Oct 2015) | 1 line

Set hit data on spawned decals
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine

Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...

Richard Gobeille (TerminX) 20 ott 2015, 00:15 UTC−7 r5394