EDuke32 Changelog Unofficial archive

Build 5375

3 October 2015 · 9 commits by 1 author · SVN

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Original log file · 20151003-5375.txt
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r5375 | hendricks266 | 2015-10-03 04:53:19 -0700 (Sat, 03 Oct 2015) | 1 line

Duke: Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.
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r5374 | hendricks266 | 2015-10-03 04:53:16 -0700 (Sat, 03 Oct 2015) | 1 line

Add globalgameflags to Duke-Mapster32's game-side def parsing.
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r5373 | hendricks266 | 2015-10-03 04:53:13 -0700 (Sat, 03 Oct 2015) | 1 line

Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
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r5372 | hendricks266 | 2015-10-03 04:53:08 -0700 (Sat, 03 Oct 2015) | 1 line

Makefile: Automatically disable ASM when "arm" is found in `uname -m` on Linux.
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r5371 | hendricks266 | 2015-10-03 04:53:05 -0700 (Sat, 03 Oct 2015) | 1 line

Reverse the iteration direction of the getclosetcol fallback loop, preferring the tiebreaking color to be the first one numerically in the palette, not the last.
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r5370 | hendricks266 | 2015-10-03 04:53:02 -0700 (Sat, 03 Oct 2015) | 1 line

Fix a typo in loadpalette that broke reading of the lognumalphatabs byte.
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r5369 | hendricks266 | 2015-10-03 04:52:59 -0700 (Sat, 03 Oct 2015) | 1 line

Add forgotten newlines to error messages in loadpalette().
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r5368 | hendricks266 | 2015-10-03 04:52:56 -0700 (Sat, 03 Oct 2015) | 1 line

Before aliasing empty palookups to #0, check existing ones if they are identical to #0, and if so, also alias them. This saves memory in Polymost with tileshades enabled.
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r5367 | hendricks266 | 2015-10-03 04:52:51 -0700 (Sat, 03 Oct 2015) | 1 line

Defs: Add "undef" subtokens to and undef-range versions of basepalette, palookup, and blendtable.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Duke3D Engine

Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.

Evan Ramos (Hendricks266) 3 Oct 2015, 04:53 UTC−7 r5375
Engine

Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.

Evan Ramos (Hendricks266) 3 Oct 2015, 04:53 UTC−7 r5373

Reverse the iteration direction of the getclosetcol fallback loop, preferring the tiebreaking color to be the first one numerically in the palette, not the last.

Evan Ramos (Hendricks266) 3 Oct 2015, 04:53 UTC−7 r5371
Engine

Before aliasing empty palookups to #0, check existing ones if they are identical to #0, and if so, also alias them. This saves memory in Polymost with tileshades enabled.

Evan Ramos (Hendricks266) 3 Oct 2015, 04:52 UTC−7 r5368