EDuke32 Changelog Unofficial archive

Build 5332

15 August 2015 · 6 commits by 1 author · SVN

Builds by month 112 builds

Original log file · 20150815-5332.txt
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r5332 | hendricks266 | 2015-08-15 14:28:49 -0700 (Sat, 15 Aug 2015) | 1 line

Fix USE_OPENGL=0 build.
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r5331 | hendricks266 | 2015-08-15 14:28:31 -0700 (Sat, 15 Aug 2015) | 1 line

Menus: Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.
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r5330 | hendricks266 | 2015-08-15 14:28:17 -0700 (Sat, 15 Aug 2015) | 1 line

Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.
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r5329 | hendricks266 | 2015-08-15 14:28:05 -0700 (Sat, 15 Aug 2015) | 1 line

M32: Add EVENT_PREDRAW2DSCREEN.
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r5328 | hendricks266 | 2015-08-15 14:27:43 -0700 (Sat, 15 Aug 2015) | 1 line

Improvements to the MSVC project.
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r5327 | hendricks266 | 2015-08-15 14:27:27 -0700 (Sat, 15 Aug 2015) | 1 line

KenBuild: Astyle and Uncrustify all source.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Menus Fix

Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.

Evan Ramos (Hendricks266) 15 Aug 2015, 14:28 UTC−7 r5331
Fix

Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.

Evan Ramos (Hendricks266) 15 Aug 2015, 14:28 UTC−7 r5330