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Build 5326

9 agosto 2015 · 6 commit di 1 autore · SVN

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File di log originale · 20150809-5326.txt
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r5326 | helixhorned | 2015-08-09 02:58:47 -0700 (Sun, 09 Aug 2015) | 6 lines

Menus: don't enable/disable SDL text input.

At program start, text input is enabled anyway and it does not seem to have any
adverse effects. However, disabling it after e.g. game save leads to the OSD
not working properly any more: normal keys are passed via handleevent_pollsdl's
SDL_TEXTINPUT case.
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r5325 | helixhorned | 2015-08-09 02:58:46 -0700 (Sun, 09 Aug 2015) | 1 line

Menus: don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().
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r5324 | helixhorned | 2015-08-09 02:58:45 -0700 (Sun, 09 Aug 2015) | 3 lines

SDL2 layer: handle all Ctrl+[A-Z] keys passed to OSD_HandleChar().

See that function for a list of what these do in the OSD.
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r5323 | helixhorned | 2015-08-09 02:58:44 -0700 (Sun, 09 Aug 2015) | 1 line

OSD: fix oob write for Ctrl+K ("delete all to end of line").
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r5322 | helixhorned | 2015-08-09 02:58:41 -0700 (Sun, 09 Aug 2015) | 4 lines

Lunatic: in test/helixspawner.lua, make COLOR a global variable. DONT_BUILD.

To demonstrate and test that it can be modified from outside, and that
these changes are kept with savegame restores.
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r5321 | helixhorned | 2015-08-08 04:03:07 -0700 (Sat, 08 Aug 2015) | 4 lines

Mapster32: call AppGrabMouse() on show/retract OSD like in the game.

This is necessary to hide the mouse cursor in some settings (such as
with the debug build under Xfce). DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

don't enable/disable SDL text input.

Philipp Kutin (Helixhorned) 9 ago 2015, 02:58 UTC−7 r5326

At program start, text input is enabled anyway and it does not seem to have any adverse effects. However, disabling it after e.g. game save leads to the OSD not working properly any more: normal keys are passed via handleevent_pollsdl's SDL_TEXTINPUT case.

SDL2 layer: handle all Ctrl+[A-Z] keys passed to OSD_HandleChar().

Philipp Kutin (Helixhorned) 9 ago 2015, 02:58 UTC−7 r5324

See that function for a list of what these do in the OSD.

in test/helixspawner.lua, make COLOR a global variable. DONT_BUILD.

Philipp Kutin (Helixhorned) 9 ago 2015, 02:58 UTC−7 r5322

To demonstrate and test that it can be modified from outside, and that these changes are kept with savegame restores.

Mapster32 Engine

call AppGrabMouse() on show/retract OSD like in the game.

Philipp Kutin (Helixhorned) 8 ago 2015, 04:03 UTC−7 r5321

This is necessary to hide the mouse cursor in some settings (such as with the debug build under Xfce). DONT_BUILD.