EDuke32 Changelog Archivio non ufficiale

Build 5180

3 maggio 2015 · 3 commit di 1 autore · SVN

Build per mese 106 build

File di log originale · 20150503-5180.txt
------------------------------------------------------------------------
r5180 | hendricks266 | 2015-05-03 00:05:35 -0700 (Sun, 03 May 2015) | 6 lines

Defs: Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.

artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART
artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it

This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.
------------------------------------------------------------------------
r5179 | hendricks266 | 2015-05-03 00:05:21 -0700 (Sun, 03 May 2015) | 1 line

Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
------------------------------------------------------------------------
r5178 | hendricks266 | 2015-05-03 00:05:04 -0700 (Sun, 03 May 2015) | 1 line

Defs: Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.

Evan Ramos (Hendricks266) 3 mag 2015, 00:05 UTC−7 r5180

artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.

Engine

Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.

Evan Ramos (Hendricks266) 3 mag 2015, 00:05 UTC−7 r5179

Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.

Evan Ramos (Hendricks266) 3 mag 2015, 00:05 UTC−7 r5178