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Build 5108

28 March 2015 · 5 commits by 1 author · SVN

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Original log file · 20150328-5108.txt
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r5108 | hendricks266 | 2015-03-28 02:49:37 -0700 (Sat, 28 Mar 2015) | 1 line

Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
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r5107 | hendricks266 | 2015-03-28 02:49:11 -0700 (Sat, 28 Mar 2015) | 1 line

Defs: Add "nocompress" and "nodownsize" tokens to model skin definitions.
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r5106 | hendricks266 | 2015-03-28 02:48:51 -0700 (Sat, 28 Mar 2015) | 1 line

CON: Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.
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r5105 | hendricks266 | 2015-03-28 02:48:37 -0700 (Sat, 28 Mar 2015) | 1 line

C-CON: Really fix get/setprojectile.
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r5104 | hendricks266 | 2015-03-28 02:48:21 -0700 (Sat, 28 Mar 2015) | 1 line

Re-apply r5053, which got lost in r5079.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Defs Engine

Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.

Evan Ramos (Hendricks266) 28 Mar 2015, 02:49 UTC−7 r5108
CON CON

Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.

Evan Ramos (Hendricks266) 28 Mar 2015, 02:48 UTC−7 r5106