File di log originale · 20150328-5108.txt
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r5108 | hendricks266 | 2015-03-28 02:49:37 -0700 (Sat, 28 Mar 2015) | 1 line
Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
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r5107 | hendricks266 | 2015-03-28 02:49:11 -0700 (Sat, 28 Mar 2015) | 1 line
Defs: Add "nocompress" and "nodownsize" tokens to model skin definitions.
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r5106 | hendricks266 | 2015-03-28 02:48:51 -0700 (Sat, 28 Mar 2015) | 1 line
CON: Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.
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r5105 | hendricks266 | 2015-03-28 02:48:37 -0700 (Sat, 28 Mar 2015) | 1 line
C-CON: Really fix get/setprojectile.
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r5104 | hendricks266 | 2015-03-28 02:48:21 -0700 (Sat, 28 Mar 2015) | 1 line
Re-apply r5053, which got lost in r5079.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
Add "nocompress" and "nodownsize" tokens to model skin definitions.
Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.
Really fix get/setprojectile.
Re-apply r5053, which got lost in r5079.