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Build 5016

18 February 2015 · 3 commits by 1 author · SVN

Builds by month 110 builds

Original log file · 20150218-5016.txt
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r5016 | helixhorned | 2015-02-18 12:46:54 -0800 (Wed, 18 Feb 2015) | 4 lines

Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.

Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see.
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r5015 | helixhorned | 2015-02-18 12:46:53 -0800 (Wed, 18 Feb 2015) | 6 lines

gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.

- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
  A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
  A_FurthestVisiblePoint(). DONT_BUILD.
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r5014 | helixhorned | 2015-02-18 12:46:49 -0800 (Wed, 18 Feb 2015) | 3 lines

Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."

This reverts r4975. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
CON

Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.

Philipp Kutin (Helixhorned) 18 Feb 2015, 12:46 UTC−8 r5016

Also, note a place that is the real cause for "what makes the player slide off enemies", as far as I can see.

gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.

Philipp Kutin (Helixhorned) 18 Feb 2015, 12:46 UTC−8 r5015

- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from A_GetZLimits() and A_Fall(). - Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(), A_FurthestVisiblePoint(). DONT_BUILD.