File di log originale · 20141228-4863.txt
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r4863 | helixhorned | 2014-12-28 12:57:13 -0800 (Sun, 28 Dec 2014) | 8 lines
actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.
In A_RadiusDamage(). The code snippet that is disabled for such actors
increases the damaged actor's .xvel by (4 times the) damage amount and
is responsible for the strange effect of enemies becoming faster TOWARDS
the player on being hit with an RPG frontally.
Thanks to Fox for a keen eye.
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r4862 | helixhorned | 2014-12-28 11:48:20 -0800 (Sun, 28 Dec 2014) | 1 line
Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
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r4861 | helixhorned | 2014-12-28 07:40:06 -0800 (Sun, 28 Dec 2014) | 3 lines
In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR.
DONT_BUILD.
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r4860 | helixhorned | 2014-12-28 07:40:04 -0800 (Sun, 28 Dec 2014) | 1 line
Lunatic translator: add stand-alone option -fnames, generating names.h file.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.
In A_RadiusDamage(). The code snippet that is disabled for such actors
increases the damaged actor's .xvel by (4 times the) damage amount and
is responsible for the strange effect of enemies becoming faster TOWARDS
the player on being hit with an RPG frontally.
Thanks to Fox for a keen eye.
disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR.
DONT_BUILD.
Lunatic translator: add stand-alone option -fnames, generating names.h file.