EDuke32 Changelog Archivio non ufficiale

Build 4857

27 dicembre 2014 · 13 commit di 2 autori · SVN

Build per mese 112 build

File di log originale · 20141227-4857.txt
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r4857 | hendricks266 | 2014-12-27 10:37:39 -0800 (Sat, 27 Dec 2014) | 1 line

Menus: Enumify the "status" parameter of M_MenuText into MenuTextFlags_t.
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r4856 | hendricks266 | 2014-12-27 10:37:27 -0800 (Sat, 27 Dec 2014) | 1 line

Menus: Implement mouse/touch/pointer controls for all widgets.
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r4855 | hendricks266 | 2014-12-27 10:37:12 -0800 (Sat, 27 Dec 2014) | 1 line

Menus: Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized.
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r4854 | hendricks266 | 2014-12-27 10:36:58 -0800 (Sat, 27 Dec 2014) | 1 line

Menus: Disable normal left-click/touch menu functionality when the mouse is active.
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r4853 | hendricks266 | 2014-12-27 10:36:43 -0800 (Sat, 27 Dec 2014) | 1 line

Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
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r4852 | hendricks266 | 2014-12-27 10:36:14 -0800 (Sat, 27 Dec 2014) | 1 line

Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
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r4851 | hendricks266 | 2014-12-27 10:35:48 -0800 (Sat, 27 Dec 2014) | 1 line

Menus: Add scrollbars to the FileSelect menu type.
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r4850 | hendricks266 | 2014-12-27 10:35:34 -0800 (Sat, 27 Dec 2014) | 1 line

Tabs to spaces in menus.c.
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r4849 | hendricks266 | 2014-12-27 10:35:21 -0800 (Sat, 27 Dec 2014) | 1 line

Refactor menus in preparation for touch functionality.
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r4848 | helixhorned | 2014-12-27 09:17:53 -0800 (Sat, 27 Dec 2014) | 3 lines

Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD.

The one introduced with r4569.
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r4847 | helixhorned | 2014-12-27 09:17:52 -0800 (Sat, 27 Dec 2014) | 5 lines

Propagate 'smoothratio' to scenes drawn from the position of a camera.

That is, make interpolation work properly there -- both when 'using' a
VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes
a difference only if the camera is in a moving sector.
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r4846 | helixhorned | 2014-12-27 09:17:50 -0800 (Sat, 27 Dec 2014) | 1 line

Minor cleanup, mostly in engine.c:drawalls().
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r4845 | helixhorned | 2014-12-26 10:05:41 -0800 (Fri, 26 Dec 2014) | 1 line

Prettify viewscreen turned to STATIC in breakable cameras mode. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.

Evan Ramos (Hendricks266) 27 dic 2014, 10:36 UTC−8 r4852
Engine

Propagate 'smoothratio' to scenes drawn from the position of a camera.

Philipp Kutin (Helixhorned) 27 dic 2014, 09:17 UTC−8 r4847

That is, make interpolation work properly there -- both when 'using' a VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes a difference only if the camera is in a moving sector.