EDuke32 Changelog Archivio non ufficiale

Build 4593

7 settembre 2014 · 9 commit di 1 autore · SVN

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20140907-4593.txt
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r4593 | helixhorned | 2014-09-07 11:10:18 -0700 (Sun, 07 Sep 2014) | 1 line

astub.c: fix warnings with CPLUSPLUS=1 related to forgotten TrackerCast().
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r4592 | helixhorned | 2014-09-07 11:10:18 -0700 (Sun, 07 Sep 2014) | 3 lines

Fix taking over floor pal in the unlikely event that no fog pals are defined.

This DOES NOT fix the more complex issue discussed at the forums.
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r4591 | helixhorned | 2014-09-07 11:10:17 -0700 (Sun, 07 Sep 2014) | 4 lines

Makefile: on 'clean' target, unconditionally rm -f game Lunatic objects.

The 'clean' and 'veryclean' targets are usually run without environment options.
It is preferable if they clean out all object files that are possible with any.
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r4590 | helixhorned | 2014-09-07 11:10:16 -0700 (Sun, 07 Sep 2014) | 1 line

Lunatic: add actor.move() static function and documentation stub.
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r4589 | helixhorned | 2014-09-07 11:10:15 -0700 (Sun, 07 Sep 2014) | 4 lines

For usermaps, save and restore currently playing music index with savegames.

The volume and level number for the music are stored in the last two bytes
of the board file name array. No version bump is required.
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r4588 | helixhorned | 2014-09-07 11:10:14 -0700 (Sun, 07 Sep 2014) | 6 lines

Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.

The additional space was there all the time, so it's not understandable why
another array was necessary.
CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and
in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that).
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r4587 | helixhorned | 2014-09-07 11:10:13 -0700 (Sun, 07 Sep 2014) | 3 lines

Allow DEFining music for which there is no CON music; Add 'music' OSD command.

The OSD command is invoked like "music E5L3" (case insensitively).
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r4586 | helixhorned | 2014-09-07 11:10:12 -0700 (Sun, 07 Sep 2014) | 1 line

More music-related cleanup.
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r4585 | helixhorned | 2014-09-07 11:10:09 -0700 (Sun, 07 Sep 2014) | 1 line

Some cleanup around S_PlayMusic() and related functionality.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Fix taking over floor pal in the unlikely event that no fog pals are defined.

Philipp Kutin (Helixhorned) 7 set 2014, 11:10 UTC−7 r4592

This DOES NOT fix the more complex issue discussed at the forums.

on 'clean' target, unconditionally rm -f game Lunatic objects.

Philipp Kutin (Helixhorned) 7 set 2014, 11:10 UTC−7 r4591

The 'clean' and 'veryclean' targets are usually run without environment options. It is preferable if they clean out all object files that are possible with any.

For usermaps, save and restore currently playing music index with savegames.

Philipp Kutin (Helixhorned) 7 set 2014, 11:10 UTC−7 r4589

The volume and level number for the music are stored in the last two bytes of the board file name array. No version bump is required.

CON

Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.

Philipp Kutin (Helixhorned) 7 set 2014, 11:10 UTC−7 r4588

The additional space was there all the time, so it's not understandable why another array was necessary. CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that).

CON

Allow DEFining music for which there is no CON music; Add 'music' OSD command.

Philipp Kutin (Helixhorned) 7 set 2014, 11:10 UTC−7 r4587

The OSD command is invoked like "music E5L3" (case insensitively).