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Build 4481

23 May 2014 · 1 commit by 1 author · SVN

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Original log file · 20140523-4481.txt
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r4481 | helixhorned | 2014-05-23 13:25:29 -0700 (Fri, 23 May 2014) | 3 lines

Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.

This makes the subway sound not played once on map initialization.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.

Philipp Kutin (Helixhorned) 23 May 2014, 13:25 UTC−7 r4481

This makes the subway sound not played once on map initialization.