EDuke32 Changelog Archivio non ufficiale

Build 4480

22 maggio 2014 · 3 commit di 1 autore · SVN

Build per mese 106 build

File di log originale · 20140522-4480.txt
------------------------------------------------------------------------
r4480 | helixhorned | 2014-05-22 04:17:52 -0700 (Thu, 22 May 2014) | 3 lines

shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.

BUILD_LUNATIC.
------------------------------------------------------------------------
r4479 | helixhorned | 2014-05-22 04:17:51 -0700 (Thu, 22 May 2014) | 3 lines

lunatic/test/shadexfog.lua: add function create_brightpass_trans().

Also hook it up in the [;]+[F] menu.
------------------------------------------------------------------------
r4478 | helixhorned | 2014-05-22 04:17:50 -0700 (Thu, 22 May 2014) | 1 line

game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.