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Build 4480

22 May 2014 · 3 commits by 1 author · SVN

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Original log file · 20140522-4480.txt
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r4480 | helixhorned | 2014-05-22 04:17:52 -0700 (Thu, 22 May 2014) | 3 lines

shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.

BUILD_LUNATIC.
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r4479 | helixhorned | 2014-05-22 04:17:51 -0700 (Thu, 22 May 2014) | 3 lines

lunatic/test/shadexfog.lua: add function create_brightpass_trans().

Also hook it up in the [;]+[F] menu.
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r4478 | helixhorned | 2014-05-22 04:17:50 -0700 (Thu, 22 May 2014) | 1 line

game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
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