File di log originale · 20140522-4477.txt
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r4477 | helixhorned | 2014-05-22 01:56:56 -0700 (Thu, 22 May 2014) | 6 lines
actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.
This only affects zombie actors in a sector with a parallaxed ceiling. If they
have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon
changing the statnum. Previously, A_CheckSpriteFlags() received a value that
could only be 0 or 1 for the sprite index (typo).
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine
actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.
This only affects zombie actors in a sector with a parallaxed ceiling. If they
have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon
changing the statnum. Previously, A_CheckSpriteFlags() received a value that
could only be 0 or 1 for the sprite index (typo).