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Build 4477

22 May 2014 · 1 commit by 1 author · SVN

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Original log file · 20140522-4477.txt
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r4477 | helixhorned | 2014-05-22 01:56:56 -0700 (Thu, 22 May 2014) | 6 lines

actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

This only affects zombie actors in a sector with a parallaxed ceiling. If they
have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon
changing the statnum. Previously, A_CheckSpriteFlags() received a value that
could only be 0 or 1 for the sprite index (typo).
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine

actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

Philipp Kutin (Helixhorned) 22 May 2014, 01:56 UTC−7 r4477

This only affects zombie actors in a sector with a parallaxed ceiling. If they have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon changing the statnum. Previously, A_CheckSpriteFlags() received a value that could only be 0 or 1 for the sprite index (typo).